(Created page with "The SDialogue class allows you to initial dialogue messages to the player to confirm various actions. ==Members== {{ScriptFunction|void|YesNoInput|(string title, string okbut...") |
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{{ScriptFunction|void|YesNoInput|(string title, string okbutton, string cancelButton, Action<bool> result);|Shows a yes/no dialogue box to the user, and returns the result via the result callback}} | {{ScriptFunction|void|YesNoInput|(string title, string okbutton, string cancelButton, Action<bool> result);|Shows a yes/no dialogue box to the user, and returns the result via the result callback}} | ||
{{ScriptFunction|void|TextInput|(string title, string okbutton, Action<string> result);|Shows a text input dialogue box to the user, and returns the result via the result callback}} | {{ScriptFunction|void|TextInput|(string title, string okbutton, Action<string> result);|Shows a text input dialogue box to the user, and returns the result via the result callback}} | ||
+ | {{ScriptFunction|void|OpenURL|(string url);|Opens a URL in a web browser}} | ||
+ | {{ScriptFunction|void|SendLocalChat|(string text, string from);|Sends local chat to the client window}} | ||
{{Scripting Navbox}} | {{Scripting Navbox}} |
The SDialogue class allows you to initial dialogue messages to the player to confirm various actions.
Shows a yes/no dialogue box to the user, and returns the result via the result callback
Shows a text input dialogue box to the user, and returns the result via the result callback
Opens a URL in a web browser
Sends local chat to the client window
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