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Difference between revisions of "Scripting/Reference"

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(Client Scripting Function Reference)
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=Client Scripting Function Reference=
 
=Client Scripting Function Reference=
This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical.
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This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.
  
 
==Classes==
 
==Classes==

Revision as of 12:50, 17 January 2017

Note: Scripting is arriving in Editor Pack 9, due for release on January 25th

Client Scripting Function Reference

This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.

Classes

Data Types

Library Classes

Component Classes

Resources

External Events