Line 2: | Line 2: | ||
==Members== | ==Members== | ||
− | {{ScriptFunction|SPhysicsHit|[] | + | {{ScriptFunction|SPhysicsHit|RayCast[]|(SVector origin, SVector normal, float distance);|Raycasts from origin along normal, distance meters - and returns the list of collided objects in distance order (closest first)}} |
− | {{ScriptFunction|SPhysicsHit|[] | + | {{ScriptFunction|SPhysicsHit|SphereCast[]|(SVector origin, float radius, float distance);|Sweeps from origin in a spherical ray 'radius' wide, and returns the list of collided objects}} |
− | {{ScriptFunction|SPhysicsHit|[] | + | {{ScriptFunction|SPhysicsHit|CapsuleCast[]|(SVector origin, SVector end, float radius, float distance);|Sweeps a capsule from origin to end, radius wide and returns the list of collided objects}} |
− | {{ScriptFunction|SPhysicsHit|[] | + | {{ScriptFunction|SPhysicsHit|BoxCast[]|(SVector origin, SVector halfExtents, SVector direction, SQuaternion orientation, float distance);|Sweeps a box defined by origin+halfExtents along directiojn, distance meters with a orientation matching orientation - and returns the collisions in distance order.}} |
{{Scripting Navbox}} | {{Scripting Navbox}} |
The SPhysics class allows you to interact with the physics scene. See also Scripting/SRigidbody.
Raycasts from origin along normal, distance meters - and returns the list of collided objects in distance order (closest first)
Sweeps from origin in a spherical ray 'radius' wide, and returns the list of collided objects
Sweeps a capsule from origin to end, radius wide and returns the list of collided objects
Sweeps a box defined by origin+halfExtents along directiojn, distance meters with a orientation matching orientation - and returns the collisions in distance order.
|