m |
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Line 27: | Line 27: | ||
OnClick = function() | OnClick = function() | ||
− | if | + | if thisGameObject.Parent.Browser.Muted then |
− | + | thisGameObject.Parent.Browser.Muted = false | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
Space.Log("Browser unmuted") | Space.Log("Browser unmuted") | ||
+ | else | ||
+ | thisGameObject.Parent.Browser.Muted = true | ||
+ | Space.Log("Browser muted") | ||
end | end | ||
Line 41: | Line 39: | ||
thisGameObject.AddClickable() | thisGameObject.AddClickable() | ||
thisGameObject.Clickable.Tooltip = "Click to Mute/Unmute Browser" | thisGameObject.Clickable.Tooltip = "Click to Mute/Unmute Browser" | ||
− | thisGameObject.Clickable.OnClick(OnClick) | + | thisGameObject.Clickable.OnClick(OnClick) </pre>}} |
{{ScriptFunction|bool|CanGoBack|{ get; }|Returns whether this Browser Surface can navigate back|5=<pre>CanGoBack = Space.Host.ExecutingObject.Browser.CanGoBack</pre>|6=<pre> --the below scipt makes this Browser object show/hide it's Forward and Back | {{ScriptFunction|bool|CanGoBack|{ get; }|Returns whether this Browser Surface can navigate back|5=<pre>CanGoBack = Space.Host.ExecutingObject.Browser.CanGoBack</pre>|6=<pre> --the below scipt makes this Browser object show/hide it's Forward and Back |
Equivalent to hitting the 'back' button within the browser.
Space.Host.ExecutingObject.Browser.Back()
Calls a JS function in the browser with a single argument. The function name must begin with the characters "sinespace__".
Equivalent to hitting the 'forward' button within the browser.
Space.Host.ExecutingObject.Browser.Forward()
Registers a JS function in the browser. The function name must start with the characters "sinespace__".
Refreshes and reloads the current webpage.
Space.Host.ExecutingObject.Browser.Reload()
Sets the URL for the browser frame, and navigates to it. (A standard URL recognized by Chromium; e.g. (https://www.youtube.com)
Space.Host.ExecutingObject.Browser.SetURL('https://www.youtube.com')
Should changes to this browser be streamed to other clients within the area?.
Space.Host.ExecutingObject.Browser.Networked=true
Whether this Browser Surface is muted or not.
Space.Host.ExecutingObject.Browser.Muted=true
--the below scipt makes this object a clickable that mutes/unmutes a browser surface --(Example: Browser Mute button ) --[Required: This object's parent needs to be an object with BrowserSurface component in it] thisGameObject = Space.Host.ExecutingObject isMuted = 0 OnClick = function() if thisGameObject.Parent.Browser.Muted then thisGameObject.Parent.Browser.Muted = false Space.Log("Browser unmuted") else thisGameObject.Parent.Browser.Muted = true Space.Log("Browser muted") end end thisGameObject.AddClickable() thisGameObject.Clickable.Tooltip = "Click to Mute/Unmute Browser" thisGameObject.Clickable.OnClick(OnClick)
Returns whether this Browser Surface can navigate back
CanGoBack = Space.Host.ExecutingObject.Browser.CanGoBack
--the below scipt makes this Browser object show/hide it's Forward and Back --buttons according to wether the actions are possible or not --(Example: browser navigation ) --[Required: This object needs the forward and back objects added to the references section in scripting runtime] thisGameObject = Space.Host.ExecutingObject forwardButton = Space.Host.GetReference("Forward Button") backButton = Space.Host.GetReference("Back Button") OnUpdate = function() if thisGameObject.Browser.CanGoBack then backButton.Active = true else backButton.Active = false end if thisGameObject.Browser.CanGoForward then forwardButton.Active = true else forwardButton.Active = false end end thisGameObject.SubscribeToEvents() thisGameObject.OnUpdate(OnUpdate)
Returns whether this Browser Surface can navigate forward
CanGoForward = Space.Host.ExecutingObject.Browser.CanGoForward
--the below scipt makes this Browser object show/hide it's Forward and Back --buttons according to wether the actions are possible or not --(Example: browser navigation ) --[Required: This object needs the forward and back objects added to the references section in scripting runtime] thisGameObject = Space.Host.ExecutingObject forwardButton = Space.Host.GetReference("Forward Button") backButton = Space.Host.GetReference("Back Button") OnUpdate = function() if thisGameObject.Browser.CanGoBack then backButton.Active = true else backButton.Active = false end if thisGameObject.Browser.CanGoForward then forwardButton.Active = true else forwardButton.Active = false end end thisGameObject.SubscribeToEvents() thisGameObject.OnUpdate(OnUpdate)
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