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{{ScriptFunction|void|SetColor32|(string name, byte r, byte g, byte b, byte a);|Sets a shader colour to value (32-bit, 0..255 values)}} | {{ScriptFunction|void|SetColor32|(string name, byte r, byte g, byte b, byte a);|Sets a shader colour to value (32-bit, 0..255 values)}} | ||
{{ScriptFunction|void|SetInt|(string name, int value);|Sets a shader property to value}} | {{ScriptFunction|void|SetInt|(string name, int value);|Sets a shader property to value}} | ||
− | {{ScriptFunction|void|SetTexture|(string name, SResource texture);|Sets a texture to | + | {{ScriptFunction|void|SetTexture|(string name, SResource texture);|Sets a object's specified texture map (specified in parameter 1) to the texture provided as a resource in parameter #2|5 = function hithere()<br> |
image = "mrlee.jpg"<br> | image = "mrlee.jpg"<br> | ||
server = "https://middleware.systems/"<br> | server = "https://middleware.systems/"<br> |
The SMaterial class provides a wrapper around Materials used for rendering
Sets a shader property to value
Sets a shader colour to value (HDR variant, 0..1 values)
Sets a shader colour to value (32-bit, 0..255 values)
Sets a shader property to value
Sets a object's specified texture map (specified in parameter 1) to the texture provided as a resource in parameter #2
image = "mrlee.jpg"end
server = "https://middleware.systems/"
obj = Space.Host.GetReference("dispobj")
resrc = Space.WebServices.GetImage(server .. "mrlee.jpg")
obj.Renderer.Material.SetTexture("_MainTex", resrc)
Sets a texture offset to a value. IF USING FOR SCROLLING ANIMATION PLEASE US A ANIMATION NOT A SCRIPT
Sets a texture scale to a value. IF USING FOR SCROLLING ANIMATION PLEASE US A ANIMATION NOT A SCRIPT
Sets a shader property to value
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