(→Data Types) |
(→Data Types) |
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* [[Scripting/SPhysicsHit]] Stores hits occurring in the physics subsystems (e.g. Raycast Hits, Collider Hits, etc) | * [[Scripting/SPhysicsHit]] Stores hits occurring in the physics subsystems (e.g. Raycast Hits, Collider Hits, etc) | ||
* [[Scripting/SWebResponse]] Stores the response from a Web Request | * [[Scripting/SWebResponse]] Stores the response from a Web Request | ||
+ | * [[Scripting/SNetworkMessage]] A network message received from another script | ||
==Library Classes== | ==Library Classes== |
Note: Scripting is arriving in Editor Pack 9, due for release on January 25th
This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.
Coming soon
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