(→Client Scripting Function Reference) |
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* [[Scripting/Invoking Events]] | * [[Scripting/Invoking Events]] | ||
* [[Scripting/Calling from UnityEvents]] | * [[Scripting/Calling from UnityEvents]] | ||
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+ | =Server Scripting Function Reference= | ||
+ | ''Coming soon'' | ||
{{Scripting Navbox}} | {{Scripting Navbox}} |
Note: Scripting is arriving in Editor Pack 9, due for release on January 25th
This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.
Coming soon
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