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Difference between revisions of "Scripting/Reference"

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(Client Scripting Function Reference)
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* [[Scripting/Invoking Events]]
 
* [[Scripting/Invoking Events]]
 
* [[Scripting/Calling from UnityEvents]]
 
* [[Scripting/Calling from UnityEvents]]
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=Server Scripting Function Reference=
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''Coming soon''
  
 
{{Scripting Navbox}}
 
{{Scripting Navbox}}

Revision as of 12:53, 17 January 2017

Note: Scripting is arriving in Editor Pack 9, due for release on January 25th

Client Scripting Function Reference

This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.

Classes

Data Types

Library Classes

Component Classes

Resources

External Events

Server Scripting Function Reference

Coming soon