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** [[Scripting/SNetwork]] Networking functions (network persisting variables, etc) | ** [[Scripting/SNetwork]] Networking functions (network persisting variables, etc) | ||
** [[Scripting/SPersistence]] Persistence functions (save/retrieve state information permanently, attach to player, scene, global) | ** [[Scripting/SPersistence]] Persistence functions (save/retrieve state information permanently, attach to player, scene, global) | ||
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+ | Data Types: | ||
+ | * [[Scripting/SVector]] A 3D Vector class for storing positions/euler rotations | ||
+ | * [[Scripting/SQuaternion]] A Quaternion used for storing proper rotational information | ||
Library Classes: | Library Classes: |
Classes:
Data Types:
Library Classes:
Component Classes:
Resources:
External Events:
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