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Space supports two separate scripting runtimes - Lua and C#; for most uses, we strongly recommending using the Lua variant, as it is cross-platform compatible. (C#/.NET only work for Standalone clients). Our Lua runtime runs optimally in all platforms including WebGL; and utilises the same API as the C# variant. | Space supports two separate scripting runtimes - Lua and C#; for most uses, we strongly recommending using the Lua variant, as it is cross-platform compatible. (C#/.NET only work for Standalone clients). Our Lua runtime runs optimally in all platforms including WebGL; and utilises the same API as the C# variant. | ||
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+ | '''Note: We had originally announced JavaScript as our cross-platform runtime, however after implementation we've found our Lua runtime performs considerably better and with greater stability.''' | ||
==Notes on the Lua implementation== | ==Notes on the Lua implementation== |
Space supports two separate scripting runtimes - Lua and C#; for most uses, we strongly recommending using the Lua variant, as it is cross-platform compatible. (C#/.NET only work for Standalone clients). Our Lua runtime runs optimally in all platforms including WebGL; and utilises the same API as the C# variant.
Note: We had originally announced JavaScript as our cross-platform runtime, however after implementation we've found our Lua runtime performs considerably better and with greater stability.
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