Line 2: | Line 2: | ||
=Properties= | =Properties= | ||
− | {{ScriptFunction|bool|Enabled|{ get; set;}|Enable/Disable this light.|5=-- Disable this object's Light Source --<br>Space.Host.ExecutingObject.Light.Enabled = false; | + | {{ScriptFunction|bool|Enabled|{ get; set;}|Enable/Disable this light.|5=-- Disable this object's Light Source --<br>Space.Host.ExecutingObject.Light.Enabled = false;|6=<pre>--the below script will make the object Enable/Disable it's Light component |
+ | --[Add "light" reference to the Scripting Runtime component] | ||
− | {{ScriptFunction|float|Range|{ get; set;}|Get/Set the effective range of the light source.|5=-- Change the range of the Light --<br>Space.Host.ExecutingObject.Light.Range = 8.0;}} | + | thisGameObject = Space.Host.ExecutingObject |
+ | light = Space.Host.GetReference("light").Light | ||
+ | |||
+ | |||
+ | OnClick = function() | ||
+ | light.Enabled = not light.Enabled | ||
+ | end | ||
+ | |||
+ | |||
+ | thisGameObject.AddClickable() | ||
+ | thisGameObject.Clickable.OnClick(OnClick)</pre>}} | ||
+ | |||
+ | {{ScriptFunction|float|Range|{ get; set;}|Get/Set the effective range of the light source.|5=-- Change the range of the Light --<br>Space.Host.ExecutingObject.Light.Range = 8.0;|6=<pre>--the below script will make a slider set the Light's range | ||
+ | --[Add "slider" and "light" references to the Scripting Runtime component] | ||
+ | |||
+ | light = Space.Host.GetReference("light").Light | ||
+ | slider = Space.Host.GetReference("slider").UISlider | ||
+ | |||
+ | OVC = function() | ||
+ | light.Range = (slider.Value * 100) --(from 0 to 100) | ||
+ | end | ||
+ | |||
+ | slider.OnValueChanged(OVC) </pre>}} | ||
{{ScriptFunction|float|SpotAngle|{ get; set;}|The angle of the light's spotlight cone in degrees.|5=light=Space.Host.ExecutingObject.AddLight();<br> | {{ScriptFunction|float|SpotAngle|{ get; set;}|The angle of the light's spotlight cone in degrees.|5=light=Space.Host.ExecutingObject.AddLight();<br> | ||
light.Type=2;<br> | light.Type=2;<br> | ||
light.SpotAngle=60; | light.SpotAngle=60; | ||
− | ''--set spot angle to 60 degree.'' | + | ''--set spot angle to 60 degree.''|6=<pre>--the below script will make a slider set the Light's Spot Angle |
− | + | --[Add "slider" and "light" references to the Scripting Runtime component] | |
− | {{ScriptFunction|float|Intensity|{ get; set;}|Get/Set the intensity of the light source. | + | light = Space.Host.GetReference("light").Light |
+ | slider = Space.Host.GetReference("slider").UISlider | ||
+ | |||
+ | light.Type = 2 --it has to be Spot type | ||
+ | |||
+ | OVC = function() | ||
+ | light.SpotAngle = (slider.Value * 178) + 1 --(from 1 to 179) | ||
+ | end | ||
+ | |||
+ | slider.OnValueChanged(OVC)</pre>}} | ||
+ | |||
+ | {{ScriptFunction|float|Intensity|{ get; set;}|Get/Set the intensity of the light source. The Intensity of a light is multiplied with the Light color. The value can be between 0 and 8.|5=-- Get the intensity of the Light --<br>Space.Log("Intensity: " .. Space.Host.ExecutingObject.Light.Intensity);|6=<pre>--the below script will make a slider set the Light's Intensity | ||
+ | --[Add "slider" and "light" references to the Scripting Runtime component] | ||
+ | |||
+ | light = Space.Host.GetReference("light").Light | ||
+ | slider = Space.Host.GetReference("slider").UISlider | ||
+ | |||
+ | |||
+ | |||
+ | OVC = function() | ||
+ | light.Intensity = (slider.Value * 8) --(from 0 to 8) | ||
+ | end | ||
+ | |||
+ | slider.OnValueChanged(OVC) </pre>}} | ||
{{ScriptFunction|SVector|Color|{ get; set;}|Get/Set the color of the light.|5= | {{ScriptFunction|SVector|Color|{ get; set;}|Get/Set the color of the light.|5= | ||
Line 20: | Line 66: | ||
local newColor = Vector.New(0.5,0.5,0); ''-- yellow color''<br> | local newColor = Vector.New(0.5,0.5,0); ''-- yellow color''<br> | ||
obj.Light.Color = newColor;<br> | obj.Light.Color = newColor;<br> | ||
− | ''-- Now the color of the light is yellow.''}} | + | ''-- Now the color of the light is yellow.''|6=<pre>--clicking the object will open a color picker that changes Light's color |
+ | ----[Add "light" reference to the Scripting Runtime component] | ||
+ | |||
+ | thisGameObject = Space.Host.ExecutingObject | ||
+ | light = Space.Host.GetReference("light").Light | ||
+ | |||
+ | OnChange = function(SColor) | ||
+ | light.Color = SColor | ||
+ | end | ||
+ | |||
+ | OnSelect = function(SColor) | ||
+ | light.Color = SColor | ||
+ | end | ||
+ | |||
+ | OnCancel = function() | ||
+ | end | ||
+ | |||
+ | OnClick = function() | ||
+ | Space.Dialogues.ColorPicker("Pick a color","Ok", OnChange, OnSelect, OnCancel, Color.Red) | ||
+ | end | ||
+ | |||
+ | |||
+ | thisGameObject.AddClickable() | ||
+ | thisGameObject.Clickable.OnClick(OnClick)</pre>}} | ||
{{ScriptFunction|SLightType|Type|{ get; set;}|4= Get/Set the type of light this source is. 0 = Directional, 1 = Point, 2 = Spot, 3 = Area.|5= | {{ScriptFunction|SLightType|Type|{ get; set;}|4= Get/Set the type of light this source is. 0 = Directional, 1 = Point, 2 = Spot, 3 = Area.|5= | ||
Line 27: | Line 96: | ||
''-- prints "1" (default) to the console.''<br> | ''-- prints "1" (default) to the console.''<br> | ||
obj.Light.Type = 0;<br> | obj.Light.Type = 0;<br> | ||
− | ''-- Now the light type has changed to Directional.''}} | + | ''-- Now the light type has changed to Directional.''|6=<pre>--Clicking the object toggles between the 4 different light types |
+ | --[Add "light" reference to the Scripting Runtime component] | ||
+ | |||
+ | thisGameObject = Space.Host.ExecutingObject | ||
+ | light = Space.Host.GetReference("light").Light | ||
+ | |||
+ | OnClick = function() | ||
+ | |||
+ | if light.Type == 3 then | ||
+ | light.Type = 0 | ||
+ | else light.Type = light.Type + 1 | ||
+ | end | ||
+ | |||
+ | end | ||
+ | |||
+ | thisGameObject.AddClickable() | ||
+ | thisGameObject.Clickable.OnClick(OnClick)</pre>}} | ||
{{Scripting Navbox}} | {{Scripting Navbox}} |
Light sources within the Space scene.
Enable/Disable this light.
--the below script will make the object Enable/Disable it's Light component --[Add "light" reference to the Scripting Runtime component] thisGameObject = Space.Host.ExecutingObject light = Space.Host.GetReference("light").Light OnClick = function() light.Enabled = not light.Enabled end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
Get/Set the effective range of the light source.
--the below script will make a slider set the Light's range --[Add "slider" and "light" references to the Scripting Runtime component] light = Space.Host.GetReference("light").Light slider = Space.Host.GetReference("slider").UISlider OVC = function() light.Range = (slider.Value * 100) --(from 0 to 100) end slider.OnValueChanged(OVC)
The angle of the light's spotlight cone in degrees.
light.Type=2;
light.SpotAngle=60;
--the below script will make a slider set the Light's Spot Angle --[Add "slider" and "light" references to the Scripting Runtime component] light = Space.Host.GetReference("light").Light slider = Space.Host.GetReference("slider").UISlider light.Type = 2 --it has to be Spot type OVC = function() light.SpotAngle = (slider.Value * 178) + 1 --(from 1 to 179) end slider.OnValueChanged(OVC)
Get/Set the intensity of the light source. The Intensity of a light is multiplied with the Light color. The value can be between 0 and 8.
--the below script will make a slider set the Light's Intensity --[Add "slider" and "light" references to the Scripting Runtime component] light = Space.Host.GetReference("light").Light slider = Space.Host.GetReference("slider").UISlider OVC = function() light.Intensity = (slider.Value * 8) --(from 0 to 8) end slider.OnValueChanged(OVC)
Get/Set the color of the light.
Space.Log(obj.Light.Color);
-- prints "[1,1,1]" (white) to the console.
local newColor = Vector.New(0.5,0.5,0); -- yellow color
obj.Light.Color = newColor;
--clicking the object will open a color picker that changes Light's color ----[Add "light" reference to the Scripting Runtime component] thisGameObject = Space.Host.ExecutingObject light = Space.Host.GetReference("light").Light OnChange = function(SColor) light.Color = SColor end OnSelect = function(SColor) light.Color = SColor end OnCancel = function() end OnClick = function() Space.Dialogues.ColorPicker("Pick a color","Ok", OnChange, OnSelect, OnCancel, Color.Red) end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
Get/Set the type of light this source is. 0 = Directional, 1 = Point, 2 = Spot, 3 = Area.
Space.Log(obj.Light.Type);
-- prints "1" (default) to the console.
obj.Light.Type = 0;
--Clicking the object toggles between the 4 different light types --[Add "light" reference to the Scripting Runtime component] thisGameObject = Space.Host.ExecutingObject light = Space.Host.GetReference("light").Light OnClick = function() if light.Type == 3 then light.Type = 0 else light.Type = light.Type + 1 end end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
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