(Added and defined all members (13) in SCamera) |
(No difference)
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Triggers the Photo window in the UI, with the output of this camera. Perfect for photo booths.
Captures a texture from the camera, and saves it in a SResource
Is this camera enabled?
How far is an object from the camera plane before it is not rendered?
The field of view of the camera, in typical scenarios, Sinespace uses a value of 52; however Unity will default to 60.
Can this camera write HDR values? (i.e. values brighter than 1.0)
How close can an object be to the camera plane before it is not rendered?
Does this camera render without perspective?
The width of the camera when in Orthographic mode. Height will be adjusted based on aspect ratio of the Render Texture
The height of this Camera's texture in pixels
The width of this Camera's texture, in pixels
Is Occlusion Culling enabled on this camera?
World space speed of this camera, typically used for motion blur.
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