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(Vendor / Merchant)
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==Animate Anything==
 
==Animate Anything==
* Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html]
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* Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html Unity Documentation]
 
* Cutscenes: Use either [[Gestures]] (built-in), or [[USequencer]] (supported paid addon)
 
* Cutscenes: Use either [[Gestures]] (built-in), or [[USequencer]] (supported paid addon)
  
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SFX and Environmental Audio:
 
SFX and Environmental Audio:
* See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html]
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* See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html Audio Sources]
  
 
==Particles==
 
==Particles==
* Use Shuriken, the Unity3d Particle system [https://docs.unity3d.com/Manual/ParticleSystems.html]
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* Use Shuriken, the [https://docs.unity3d.com/Manual/ParticleSystems.html Unity3d Particle System]
 
==Vendor / Merchant==
 
==Vendor / Merchant==
 
See:
 
See:
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* This is built-in. See [[Clothing Customisation]]
 
* This is built-in. See [[Clothing Customisation]]
 
==HUDs==
 
==HUDs==
* Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html]). Screen Space or World Space, can be embedded in regions.
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* Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html documentation]). Screen Space or World Space, can be embedded in regions.
 
* You ''probably'' don't need these.
 
* You ''probably'' don't need these.
 
==Gatcha / Lucky Dip / Treasure Chests==
 
==Gatcha / Lucky Dip / Treasure Chests==

Revision as of 04:09, 4 September 2016

This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.

Animate Anything

  • Use Mecanim, you can animate anything - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See Unity Documentation
  • Cutscenes: Use either Gestures (built-in), or USequencer (supported paid addon)

Doors

Seat / Poseball

Tip Jars

  • Not directly supported (yet). Sell Merch instead.

NPC

See:

Audio

Music, see:

SFX and Environmental Audio:

  • See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) Audio Sources

Particles

Vendor / Merchant

See:

Teleports

See:

Vehicles

See:

Clothing Customisation

HUDs

  • Use a UI Canvas (Unity, see documentation). Screen Space or World Space, can be embedded in regions.
  • You probably don't need these.

Gatcha / Lucky Dip / Treasure Chests

See: