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Difference between revisions of "Components by Function"

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* [[Components/StreamingBackgroundMusic]] - for linked MP3/OGG files.
 
* [[Components/StreamingBackgroundMusic]] - for linked MP3/OGG files.
 
* [[Components/SceneBackgroundMusic]] - for Shoutcast/streaming music.
 
* [[Components/SceneBackgroundMusic]] - for Shoutcast/streaming music.
* [[Components/RegionMusicHint]] - for embedded area-specific music (also needs [[Components/RegionMusicHintManager]] in scene.)
 
* [[Components/JukeboxVolumeHint]] - for user controllable jukeboxes.
 
  
 
SFX and Environmental Audio:
 
SFX and Environmental Audio:

Latest revision as of 08:49, 3 January 2019

This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.

Animate Anything

  • Use Mecanim, you can animate anything - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See Unity Documentation
  • Cutscenes: Use either Gestures (built-in), or USequencer (supported paid addon)

Doors

Seat / Poseball

Tip Jars

NPC

See:

Audio

Music, see:

SFX and Environmental Audio:

  • See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) Audio Sources

Particles

Vendor / Merchant

See:

Teleports

See:

Vehicles

See:

Clothing Customisation

HUDs

  • Use a UI Canvas (Unity, see documentation). Screen Space or World Space, can be embedded in regions.
  • You probably don't need these.

Gatcha / Lucky Dip

See: