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==Animate Anything==
 
==Animate Anything==
* Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html]
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* Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html Unity Documentation]
 
* Cutscenes: Use either [[Gestures]] (built-in), or [[USequencer]] (supported paid addon)
 
* Cutscenes: Use either [[Gestures]] (built-in), or [[USequencer]] (supported paid addon)
  
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* [[Components/SeatImproved]]
 
* [[Components/SeatImproved]]
 
==Tip Jars==
 
==Tip Jars==
* Not directly supported (yet). Sell [[Clothing|Merch]] instead.
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*Check [[Tip Jars|Tip Jar]] for details.
 
==NPC==
 
==NPC==
 
See:
 
See:
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* [[Components/StreamingBackgroundMusic]] - for linked MP3/OGG files.
 
* [[Components/StreamingBackgroundMusic]] - for linked MP3/OGG files.
 
* [[Components/SceneBackgroundMusic]] - for Shoutcast/streaming music.
 
* [[Components/SceneBackgroundMusic]] - for Shoutcast/streaming music.
* [[Components/RegionMusicHint]] - for embedded area-specific music (also needs [[Components/RegionMusicHintManager]] in scene.)
 
* [[Components/JukeboxVolumeHint]] - for user controllable jukeboxes.
 
  
 
SFX and Environmental Audio:
 
SFX and Environmental Audio:
* See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html]
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* See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html Audio Sources]
  
 
==Particles==
 
==Particles==
* Use Shuriken, the Unity3d Particle system [https://docs.unity3d.com/Manual/ParticleSystems.html]
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* Use Shuriken, the [https://docs.unity3d.com/Manual/ParticleSystems.html Unity3d Particle System]
 
==Vendor / Merchant==
 
==Vendor / Merchant==
 
See:
 
See:
* [[Components/Inventory Vendor]]
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* [[Components/InventoryVendor]]
* [[Components/CatalogueVendor]]
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* [[Components/CatalogVendor]]
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==Teleports==
 
==Teleports==
 
See:
 
See:
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* This is built-in. See [[Clothing Customisation]]
 
* This is built-in. See [[Clothing Customisation]]
 
==HUDs==
 
==HUDs==
* Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html]). Screen Space or World Space, can be embedded in regions.
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* Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html documentation]). Screen Space or World Space, can be embedded in regions.
 
* You ''probably'' don't need these.
 
* You ''probably'' don't need these.
==Gatcha / Lucky Dip / Treasure Chests==
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==Gatcha / Lucky Dip==
 
See:
 
See:
* [[Components/LockedChest]]
 
 
* [[Recipes]]
 
* [[Recipes]]
  
 
{{Component Navbox}}
 
{{Component Navbox}}

Latest revision as of 08:49, 3 January 2019

This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.

Animate Anything

  • Use Mecanim, you can animate anything - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See Unity Documentation
  • Cutscenes: Use either Gestures (built-in), or USequencer (supported paid addon)

Doors

Seat / Poseball

Tip Jars

NPC

See:

Audio

Music, see:

SFX and Environmental Audio:

  • See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) Audio Sources

Particles

Vendor / Merchant

See:

Teleports

See:

Vehicles

See:

Clothing Customisation

HUDs

  • Use a UI Canvas (Unity, see documentation). Screen Space or World Space, can be embedded in regions.
  • You probably don't need these.

Gatcha / Lucky Dip

See: