wiki.sine.space | sinespace

Difference between revisions of "Components by Function"

From wiki.sine.space
Jump to: navigation, search
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.
 +
 
==Animate Anything==
 
==Animate Anything==
* Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html]
+
* Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html Unity Documentation]
 +
* Cutscenes: Use either [[Gestures]] (built-in), or [[USequencer]] (supported paid addon)
 +
 
 +
==Doors==
 +
* Use Mecanim (see above) and one of:
 +
* [[Components/ProximityActivator]]
 +
* [[Components/ClickableActivator]]
 +
* World Space UI Canvas (Unity Feature) -- use to make buttons.
 
==Seat / Poseball==
 
==Seat / Poseball==
 
* [[Components/SeatImproved]]
 
* [[Components/SeatImproved]]
 +
==Tip Jars==
 +
*Check [[Tip Jars|Tip Jar]] for details.
 
==NPC==
 
==NPC==
 
See:
 
See:
Line 8: Line 19:
 
* [[Components/WanderingNPC]]
 
* [[Components/WanderingNPC]]
 
* [[Components/QuestNPC]]
 
* [[Components/QuestNPC]]
 +
* [[Components/QuestDesigner]]
 +
==Audio==
 +
Music, see:
 +
* [[Components/StreamingBackgroundMusic]] - for linked MP3/OGG files.
 +
* [[Components/SceneBackgroundMusic]] - for Shoutcast/streaming music.
 +
 +
SFX and Environmental Audio:
 +
* See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html Audio Sources]
 +
 +
==Particles==
 +
* Use Shuriken, the [https://docs.unity3d.com/Manual/ParticleSystems.html Unity3d Particle System]
 
==Vendor / Merchant==
 
==Vendor / Merchant==
 
See:
 
See:
* [[Components/Inventory Vendor]]
+
* [[Components/InventoryVendor]]
* [[Components/CatalogueVendor]]
+
* [[Components/CatalogVendor]]
 +
 
 +
==Teleports==
 +
See:
 +
* [[Components/TeleportPad]] - intraregion teleports with UI
 +
* [[Components/TeleportLocal]] - intraregion teleports
 +
* [[Components/TeleportWorld]] - interregion teleports
 +
==Vehicles==
 +
See:
 +
* [[Vehicles]]
 +
==Clothing Customisation==
 +
* This is built-in. See [[Clothing Customisation]]
 +
==HUDs==
 +
* Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html documentation]). Screen Space or World Space, can be embedded in regions.
 +
* You ''probably'' don't need these.
 +
==Gatcha / Lucky Dip==
 +
See:
 +
* [[Recipes]]
 +
 
 +
{{Component Navbox}}

Latest revision as of 08:49, 3 January 2019

This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.

Animate Anything

  • Use Mecanim, you can animate anything - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See Unity Documentation
  • Cutscenes: Use either Gestures (built-in), or USequencer (supported paid addon)

Doors

Seat / Poseball

Tip Jars

NPC

See:

Audio

Music, see:

SFX and Environmental Audio:

  • See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) Audio Sources

Particles

Vendor / Merchant

See:

Teleports

See:

Vehicles

See:

Clothing Customisation

HUDs

  • Use a UI Canvas (Unity, see documentation). Screen Space or World Space, can be embedded in regions.
  • You probably don't need these.

Gatcha / Lucky Dip

See: