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Difference between revisions of "Components/TeleportPad"

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|above=Teleport Pad
 
|above=Teleport Pad
 
|subheader=Component
 
|subheader=Component
|image=[[Image:TeleportPadComponent.jpg]]
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|image=[[File:TeleportPadComponent.jpg|400px]]
 
|caption=Component's Inspector
 
|caption=Component's Inspector
 
| label1 = Name
 
| label1 = Name
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Use this component to link large scenes together, allowing the user to access popular locations easily.
 
Use this component to link large scenes together, allowing the user to access popular locations easily.
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 +
The object this component is attached to needs another collider to detect avatar stepping on it/colliding. To do so add component - Box/capsule collider and set the collider to '''is trigger'''.
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If the collider is not set to is trigger it will not let avatar pass through it.
  
 
'''Teleport FX''' should be a timed particle effect or other object which is instantiated when the user arrives at this pad; at the pads location.
 
'''Teleport FX''' should be a timed particle effect or other object which is instantiated when the user arrives at this pad; at the pads location.
  
 
{{Component Navbox}}
 
{{Component Navbox}}

Latest revision as of 10:36, 23 September 2016


Teleport Pad
Component
TeleportPadComponent.jpg

Component's Inspector

Name Location Name
Teleport FX FX Instance GameObject

This component brings up a list of possible destinations in the scene, when the user is in range; and allows the user to teleport to any other Teleport Pad within the scene.

Use this component to link large scenes together, allowing the user to access popular locations easily.

The object this component is attached to needs another collider to detect avatar stepping on it/colliding. To do so add component - Box/capsule collider and set the collider to is trigger. If the collider is not set to is trigger it will not let avatar pass through it.

Teleport FX should be a timed particle effect or other object which is instantiated when the user arrives at this pad; at the pads location.