wiki.sine.space | sinespace

Difference between revisions of "Components/Mailbox"

From wiki.sine.space
Jump to: navigation, search
(Created page with "{{Template:Infobox |above=Mailbox |subheader=Component |image=Image:MailboxComponent.jpg |caption=Component's Inspector | label1 = Mail | data1 = Animation to play | labe...")
 
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:
 
|above=Mailbox
 
|above=Mailbox
 
|subheader=Component
 
|subheader=Component
|image=[[Image:MailboxComponent.jpg]]
+
|image=[[File:MailboxComponent.jpg|400px]]
 
|caption=Component's Inspector
 
|caption=Component's Inspector
 
| label1 = Mail
 
| label1 = Mail
Line 12: Line 12:
 
}}
 
}}
 
This is used to create Mail boxes within the scene; specifically objects which when clicked on will open the players Mail window. It will play an animation when new mail has been received, or the player walks into range and has unread mail. This uses the Legacy Animation Component in Unity3D for it's animations (this likely will be updated to Mecanim soon).
 
This is used to create Mail boxes within the scene; specifically objects which when clicked on will open the players Mail window. It will play an animation when new mail has been received, or the player walks into range and has unread mail. This uses the Legacy Animation Component in Unity3D for it's animations (this likely will be updated to Mecanim soon).
 +
 +
{{Template:Legacy Components}}
  
 
{{Component Navbox}}
 
{{Component Navbox}}

Latest revision as of 11:10, 23 September 2016


Mailbox
Component
MailboxComponent.jpg

Component's Inspector

Mail Animation to play
Open Mail On-Click Sound
Mail Arrive On-Mail Arrive Sound

This is used to create Mail boxes within the scene; specifically objects which when clicked on will open the players Mail window. It will play an animation when new mail has been received, or the player walks into range and has unread mail. This uses the Legacy Animation Component in Unity3D for it's animations (this likely will be updated to Mecanim soon).

Note: This component is itself a legacy component (and may be depreciated and removed in the future), or is likely to get an update in the future.