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Difference between revisions of "Components/AvatarEffectCamera"

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(Created page with "Avatar Effect Camera script will allow you to add a start and an end for your camera. Click on '''Add Component''' under the Inspector window, and search for '''Camera Follo...")
 
 
(3 intermediate revisions by one other user not shown)
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{{Template:Infobox
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|above=AvatarEffectCamera
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|subheader=Component
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|image=[[File:Avatareffectcam.jpg|400px]]
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|caption=Component's Inspector
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| label1 = Rail
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|  data1 = set camera rail path
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| label2 = Offsets
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|  data2 = Sets camera in relation with avatar
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| label3 = Tracking targets
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|  data3 = Tracks the avatar or bone
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}}
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Avatar Effect Camera script will allow you to add a start and an end for your camera.  
 
Avatar Effect Camera script will allow you to add a start and an end for your camera.  
  
 
Click on '''Add Component''' under the Inspector window, and search for '''Camera Follow Character''' in the search bar.  
 
Click on '''Add Component''' under the Inspector window, and search for '''Camera Follow Character''' in the search bar.  
 
[[File:Avatareffectcam.jpg]]
 
  
 
This component has a few settings:
 
This component has a few settings:
  
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'''Rail'''
  
Rail
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Type - linear will move the camera straight from start point to end point. Rotation will move around the avatar.
  
*Type - linear will move the camera straight from start point to end point. Rotation will move around the avatar.
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'''Offsets'''
 
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*Offsets
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The offsets allow you to place the camera in relation to the avatar. Y+ is up. Z+ is forward.
 
The offsets allow you to place the camera in relation to the avatar. Y+ is up. Z+ is forward.
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So; X0, Y1, Z2 will put the camera 1 meter above ground, 2 meters in front of the avatar.
 
So; X0, Y1, Z2 will put the camera 1 meter above ground, 2 meters in front of the avatar.
  
Tracking Options
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'''Tracking Options'''
  
 
The tracking options will animate the camera in line with the selected bone (Tracking target).
 
The tracking options will animate the camera in line with the selected bone (Tracking target).
  
Tracking Target
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'''Tracking Target'''
  
 
Start / End Avatar - For two person gestures you can move the camera target from one avatar to the other.
 
Start / End Avatar - For two person gestures you can move the camera target from one avatar to the other.
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Start - End Target - You can move the camera's focus from one bone to another over the duration of the gesture.
 
Start - End Target - You can move the camera's focus from one bone to another over the duration of the gesture.
  
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For more info and examples, check [[Gestures/Animated_Cameras|here]].
  
 
{{Component Navbox}}
 
{{Component Navbox}}

Latest revision as of 02:46, 11 January 2019


AvatarEffectCamera
Component
Avatareffectcam.jpg

Component's Inspector

Rail set camera rail path
Offsets Sets camera in relation with avatar
Tracking targets Tracks the avatar or bone

Avatar Effect Camera script will allow you to add a start and an end for your camera.

Click on Add Component under the Inspector window, and search for Camera Follow Character in the search bar.

This component has a few settings:

Rail

Type - linear will move the camera straight from start point to end point. Rotation will move around the avatar.

Offsets

The offsets allow you to place the camera in relation to the avatar. Y+ is up. Z+ is forward.

So; X0, Y1, Z2 will put the camera 1 meter above ground, 2 meters in front of the avatar.

Tracking Options

The tracking options will animate the camera in line with the selected bone (Tracking target).

Tracking Target

Start / End Avatar - For two person gestures you can move the camera target from one avatar to the other.

Start - End Target - You can move the camera's focus from one bone to another over the duration of the gesture.


For more info and examples, check here.