The 'Space' global accessible in every script (for C# scripts, this inherits from the SpaceScript base class)
It has the following members:
Inventory
Allows access to the users inventory
No example provided yet
Persistence
Stores information between user sessions, and for other users
No example provided yet
Scene
Allows access to the current scene graph (objects and avatars in the scene, and other information)
No example provided yet
Host
Access information about the current scripting runtime host
No example provided yet
Physics
Call physics-related commands, and variables, such as raycasting
No example provided yet
- Scripting/SMath Math
- Scripting/SString String
- Scripting/SInput Input
- Scripting/SCameraManager Camera
- Scripting/SWebService WebServices
- Scripting/SNetwork Network
- Scripting/SResource[] Resources
- float Time The current viewer time - this will usually correlate with the number of seconds the player has been in the current scene, increments each frame, typically used for animation/tweening
- DateTime ServerTime The current server time - usually UTC, as according to the login server.
- float DeltaTime The current time between this frame, and the previous frame, as used in Update, LateUpdate events, if moving a object, you can multiply it by DeltaTime to get a consistent speed
- void Log(string text) Logs the message to the script debug console