float Time The current viewer time - this will usually correlate with the number of seconds the player has been in the current scene, increments each frame, typically used for animation/tweening
DateTime ServerTime The current server time - usually UTC, as according to the login server.
float DeltaTime The current time between this frame, and the previous frame, as used in Update, LateUpdate events, if moving a object, you can multiply it by DeltaTime to get a consistent speed
void Log(string text) Logs the message to the script debug console