AvatarEffect
|
Component
|
Component's Inspector
|
Participants
|
Sets no of participants
|
Is Gendered
|
Sets to gender specific if ticked
|
Nominal
|
Lets user choose Nominal gender
|
Uses Radius
|
Allows you to choose area radius
|
Entry Radius
|
Lets you enter radius; this needs entry radius checked
|
Looped
|
Sets animation to be looped.
|
When you import an animation into Unity you will then add that animation to a game object (there are templates in the Gestures folder in your project).
That game object has scripts added to it, depending on what you are doing with your gesture.
click on Add Component and search for AvatarEffect in the search bar to add animation effects to your avatar.
The settings under this component include:
- Participants- This allows to change from 1 to 2 participants
- Is Gendered- This allows you to choose whether or not the gesture is gender specific
- Nominal Gender- You can choose which gender is nominal, but it will still play with both genders.
- Trigger:
- Uses Radius: This means the gesture will use a radius of an area
- Entry Radius: You can set the entry radius amount for the gesture area
- Playback: Looped- This means if the playback of the animation is looped or not. You can check it to loop the gesture animation, or keep it unchecked for the gesture animation to playback once.
List of Common Components
|
|
Common & Creator Related
|
|
|
Vehicle Related
|
|
|
Avatar Related
|
|
|
Gesture Related
|
|
|
Scene Related
|
|
|
Quest Related
|
|
|
Merchant Related
|
|
|