This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.
Animate Anything
- Use Mecanim, you can animate anything - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See Unity Documentation
- Cutscenes: Use either Gestures (built-in), or USequencer (supported paid addon)
Doors
Seat / Poseball
Tip Jars
NPC
See:
Audio
Music, see:
SFX and Environmental Audio:
- See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) Audio Sources
Particles
Vendor / Merchant
See:
Teleports
See:
Vehicles
See:
Clothing Customisation
HUDs
- Use a UI Canvas (Unity, see documentation). Screen Space or World Space, can be embedded in regions.
- You probably don't need these.
Gatcha / Lucky Dip / Treasure Chests
See:
List of Common Components
|
|
Common & Creator Related
|
|
|
Vehicle Related
|
|
|
Avatar Related
|
|
|
Gesture Related
|
|
|
Scene Related
|
|
|
Quest Related
|
|
|
Merchant Related
|
|
|