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Difference between revisions of "Components/AvatarEffectObject"

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(Created page with "This component is used to add props or objects to a gesture, for example, you could add in a chair to fall into after a crazy dance animation. Click on '''Add Component''' un...")
 
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For multi-person gestures you can select the Initiator or Recipient for each prop; so you can have them sit down simultaneously, or have them both drop on the floor.  
 
For multi-person gestures you can select the Initiator or Recipient for each prop; so you can have them sit down simultaneously, or have them both drop on the floor.  
  
Use the destination drop down to attach your prop to any bone on the skeleton of the avatar, for example, if you wanted an avatar to be holding a whip, you would attach it the hand bone.  
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Use the destination drop down to attach your prop to any bone on the skeleton of the avatar, for example, if you wanted an avatar to be holding a whip, you would attach it to the hand bone.  
  
 
{{Component Navbox}}
 
{{Component Navbox}}

Revision as of 13:03, 23 September 2016

This component is used to add props or objects to a gesture, for example, you could add in a chair to fall into after a crazy dance animation.

Click on Add Component under the Inspector window, and search for Create object attach in the search bar.

Aveffectobj.jpg


You can add as many separate props as you want, each with their own attachment points or location, and each with their own start and end times.


Drag the prop itself into the Object field.

Use Start Time and End Time fields to set when your prop spawns and despawns.

For single person gestures leave the Participant field as Initator.

For multi-person gestures you can select the Initiator or Recipient for each prop; so you can have them sit down simultaneously, or have them both drop on the floor.

Use the destination drop down to attach your prop to any bone on the skeleton of the avatar, for example, if you wanted an avatar to be holding a whip, you would attach it to the hand bone.