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* [[Scripting/SNetwork]] Network | * [[Scripting/SNetwork]] Network | ||
* [[Scripting/SResource]][] Resources | * [[Scripting/SResource]][] Resources | ||
− | * float Time | + | * float Time ''The current viewer time - this will usually correlate with the number of seconds the player has been in the current scene, increments each frame, typically used for animation/tweening'' |
− | * DateTime ServerTime | + | * DateTime ServerTime ''The current server time - usually UTC, as according to the login server.'' |
− | * float DeltaTime | + | * float DeltaTime ''The current time between this frame, and the previous frame, as used in Update, LateUpdate events, if moving a object, you can multiply it by DeltaTime to get a consistent speed'' |
− | * void Log(string text) | + | * void Log(string text) ''Logs the message to the script debug console'' |
The 'Space' global accessible in every script (for C# scripts, this inherits from the SpaceScript base class)
It has the following members: