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==Animate Anything== | ==Animate Anything== | ||
− | * Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html] | + | * Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html Unity Documentation] |
+ | * Cutscenes: Use either [[Gestures]] (built-in), or [[USequencer]] (supported paid addon) | ||
+ | |||
==Doors== | ==Doors== | ||
* Use Mecanim (see above) and one of: | * Use Mecanim (see above) and one of: | ||
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* [[Components/SeatImproved]] | * [[Components/SeatImproved]] | ||
==Tip Jars== | ==Tip Jars== | ||
− | * | + | *Check [[Tip Jars|Tip Jar]] for details. |
==NPC== | ==NPC== | ||
See: | See: | ||
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* [[Components/StreamingBackgroundMusic]] - for linked MP3/OGG files. | * [[Components/StreamingBackgroundMusic]] - for linked MP3/OGG files. | ||
* [[Components/SceneBackgroundMusic]] - for Shoutcast/streaming music. | * [[Components/SceneBackgroundMusic]] - for Shoutcast/streaming music. | ||
− | |||
− | |||
SFX and Environmental Audio: | SFX and Environmental Audio: | ||
− | * See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html] | + | * See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html Audio Sources] |
+ | |||
==Particles== | ==Particles== | ||
− | * Use Shuriken, the | + | * Use Shuriken, the [https://docs.unity3d.com/Manual/ParticleSystems.html Unity3d Particle System] |
==Vendor / Merchant== | ==Vendor / Merchant== | ||
See: | See: | ||
− | * [[Components/ | + | * [[Components/InventoryVendor]] |
− | * [[Components/ | + | * [[Components/CatalogVendor]] |
+ | |||
==Teleports== | ==Teleports== | ||
See: | See: | ||
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* This is built-in. See [[Clothing Customisation]] | * This is built-in. See [[Clothing Customisation]] | ||
==HUDs== | ==HUDs== | ||
− | * Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html]). Screen Space or World Space, can be embedded in regions. | + | * Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html documentation]). Screen Space or World Space, can be embedded in regions. |
* You ''probably'' don't need these. | * You ''probably'' don't need these. | ||
− | ==Gatcha== | + | ==Gatcha / Lucky Dip== |
See: | See: | ||
− | |||
* [[Recipes]] | * [[Recipes]] | ||
+ | |||
+ | {{Component Navbox}} |
This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.
See:
Music, see:
SFX and Environmental Audio:
See:
See:
See:
See:
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