wiki.sine.space | sinespace

Difference between revisions of "Components/AvatarEffectObject"

From wiki.sine.space
Jump to: navigation, search
(Created page with "This component is used to add props or objects to a gesture, for example, you could add in a chair to fall into after a crazy dance animation. Click on '''Add Component''' un...")
 
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
{{Template:Infobox
 +
|above=AvatarEffectObject
 +
|subheader=Component
 +
|image=[[File:Aveffectobj.jpg|400px]]
 +
|caption=Component's Inspector
 +
| label1 = Object
 +
|  data1 = drag the prop here
 +
| label2 = Start Time
 +
|  data2 = Spawn time of the prop
 +
| label3 = End Time
 +
|  data3 = DE spawn time of the prop
 +
| label4 = Participant
 +
|  data4 = Set the participant type initiator/receiver
 +
| label5 = Destination
 +
|  data5 = Choose the bone on which the prop attaches to
 +
}}
 +
 +
 
This component is used to add props or objects to a gesture, for example, you could add in a chair to fall into after a crazy dance animation.
 
This component is used to add props or objects to a gesture, for example, you could add in a chair to fall into after a crazy dance animation.
  
 
Click on '''Add Component''' under the Inspector window, and search for '''Create object attach''' in the search bar.  
 
Click on '''Add Component''' under the Inspector window, and search for '''Create object attach''' in the search bar.  
 
[[File:Aveffectobj.jpg]]
 
 
  
 
You can add as many separate props as you want, each with their own attachment points or location, and each with their own start and end times.
 
You can add as many separate props as you want, each with their own attachment points or location, and each with their own start and end times.
 
  
 
Drag the prop itself into the Object field.
 
Drag the prop itself into the Object field.
Line 17: Line 31:
 
For multi-person gestures you can select the Initiator or Recipient for each prop; so you can have them sit down simultaneously, or have them both drop on the floor.  
 
For multi-person gestures you can select the Initiator or Recipient for each prop; so you can have them sit down simultaneously, or have them both drop on the floor.  
  
Use the destination drop down to attach your prop to any bone on the skeleton of the avatar, for example, if you wanted an avatar to be holding a whip, you would attach it the hand bone.  
+
Use the destination drop down to attach your prop to any bone on the skeleton of the avatar, for example, if you wanted an avatar to be holding a whip, you would attach it to the hand bone.  
  
 
{{Component Navbox}}
 
{{Component Navbox}}

Latest revision as of 13:57, 23 September 2016


AvatarEffectObject
Component
Aveffectobj.jpg

Component's Inspector

Object drag the prop here
Start Time Spawn time of the prop
End Time DE spawn time of the prop
Participant Set the participant type initiator/receiver
Destination Choose the bone on which the prop attaches to


This component is used to add props or objects to a gesture, for example, you could add in a chair to fall into after a crazy dance animation.

Click on Add Component under the Inspector window, and search for Create object attach in the search bar.

You can add as many separate props as you want, each with their own attachment points or location, and each with their own start and end times.

Drag the prop itself into the Object field.

Use Start Time and End Time fields to set when your prop spawns and despawns.

For single person gestures leave the Participant field as Initator.

For multi-person gestures you can select the Initiator or Recipient for each prop; so you can have them sit down simultaneously, or have them both drop on the floor.

Use the destination drop down to attach your prop to any bone on the skeleton of the avatar, for example, if you wanted an avatar to be holding a whip, you would attach it to the hand bone.