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==Animate Anything== | ==Animate Anything== | ||
− | * Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html] | + | * Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html Unity Documentation] |
+ | * Cutscenes: Use either [[Gestures]] (built-in), or [[USequencer]] (supported paid addon) | ||
+ | |||
+ | ==Doors== | ||
+ | * Use Mecanim (see above) and one of: | ||
+ | * [[Components/ProximityActivator]] | ||
+ | * [[Components/ClickableActivator]] | ||
+ | * World Space UI Canvas (Unity Feature) -- use to make buttons. | ||
==Seat / Poseball== | ==Seat / Poseball== | ||
* [[Components/SeatImproved]] | * [[Components/SeatImproved]] | ||
+ | ==Tip Jars== | ||
+ | *Check [[Tip Jars|Tip Jar]] for details. | ||
==NPC== | ==NPC== | ||
See: | See: | ||
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* [[Components/WanderingNPC]] | * [[Components/WanderingNPC]] | ||
* [[Components/QuestNPC]] | * [[Components/QuestNPC]] | ||
+ | * [[Components/QuestDesigner]] | ||
+ | ==Audio== | ||
+ | Music, see: | ||
+ | * [[Components/StreamingBackgroundMusic]] - for linked MP3/OGG files. | ||
+ | * [[Components/SceneBackgroundMusic]] - for Shoutcast/streaming music. | ||
+ | |||
+ | SFX and Environmental Audio: | ||
+ | * See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html Audio Sources] | ||
+ | |||
+ | ==Particles== | ||
+ | * Use Shuriken, the [https://docs.unity3d.com/Manual/ParticleSystems.html Unity3d Particle System] | ||
==Vendor / Merchant== | ==Vendor / Merchant== | ||
See: | See: | ||
− | * [[Components/ | + | * [[Components/InventoryVendor]] |
− | * [[Components/ | + | * [[Components/CatalogVendor]] |
+ | |||
+ | ==Teleports== | ||
+ | See: | ||
+ | * [[Components/TeleportPad]] - intraregion teleports with UI | ||
+ | * [[Components/TeleportLocal]] - intraregion teleports | ||
+ | * [[Components/TeleportWorld]] - interregion teleports | ||
+ | ==Vehicles== | ||
+ | See: | ||
+ | * [[Vehicles]] | ||
+ | ==Clothing Customisation== | ||
+ | * This is built-in. See [[Clothing Customisation]] | ||
+ | ==HUDs== | ||
+ | * Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html documentation]). Screen Space or World Space, can be embedded in regions. | ||
+ | * You ''probably'' don't need these. | ||
+ | ==Gatcha / Lucky Dip== | ||
+ | See: | ||
+ | * [[Recipes]] | ||
+ | |||
+ | {{Component Navbox}} |
This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.
See:
Music, see:
SFX and Environmental Audio:
See:
See:
See:
See:
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