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  • ...y add the two scripts required) and then you also have to add the "Virtual Good" component. ==Virtual Goods Script==
    3 KB (464 words) - 14:51, 12 May 2022
  • The virtual goods component is added to any item you upload; both for items that you ar The virtual good component has been broken down into sub-categories, making it easier for yo
    7 KB (1,206 words) - 22:37, 1 April 2020
  • Now you can add a virtual good component to the parent object to upload and test it. <br /> Add the virtual good component and upload it, now you can test it on the preview server. <br />
    11 KB (1,907 words) - 08:25, 21 May 2019
  • ==Virtual Good Component== Add the virtual good script and submit.
    2 KB (376 words) - 00:42, 7 March 2020
  • ...their size (a large multi-gigabyte region can take up to an hour), whereas virtual goods (such as [[Clothing]], [[Gestures]] or [[Vehicles]]) less than 5mb wi 1. After you have clicked on the Automatic Submission button on the virtual good component, your item will be being uploading to our servers. You will recei
    5 KB (832 words) - 09:20, 22 July 2019
  • ...our NPC using any clothing or accessory you can own inworld; both your own virtual goods and any item you buy or are given by another creator. You can get the item ID from the virtual good component attached to it; the ID will appear as soon as the item is submitt
    3 KB (533 words) - 06:45, 5 December 2018
  • ...ID for any virtual good item you have uploaded. You can get this from the virtual goods component attached to the object once it has been submitted, or from
    1 KB (196 words) - 22:57, 6 June 2018
  • ===Add the Virtual Good component and Uploading the Attachment=== Click on it and Search for Virtual Good and click on the virtual good script to add it.
    6 KB (1,123 words) - 10:06, 25 October 2021
  • ...f your avatar. Skins can be re-made and uploaded in Sine Space using the [[Virtual Goods]] component. Add the virtual good component from the 'Add Component' button
    7 KB (1,139 words) - 15:31, 15 June 2021
  • ...go underneath it. For items like jeans and t-shirts, 'Close Fitting' is a good layer to set it to. ...ing the Virtual Good will allow you to set your clothing item as a salable good in Sinespace.
    8 KB (1,371 words) - 16:34, 11 September 2021
  • Once this is set up, you can then add the virtual good component to the furniture item, then drag this from the hierarchy into the ...e the appropriate category. Fill in the rest of the details on the virtual good component, then you can hit the Automatic Submission button under the Uploa
    8 KB (1,440 words) - 10:42, 8 January 2019
  • <p>Whereas the Supplier may license content for sale within the Company's virtual world platforms (&ldquo;Platforms&rdquo;), and whereas the supplier and com <li>The Supplier agrees to act in good faith, and verify content submitted does not include copyrights, trademarks
    9 KB (1,466 words) - 14:05, 19 September 2016
  • This tutorial will show you how to create a virtual good and upload to space.
    137 bytes (23 words) - 08:06, 23 September 2016
  • This tutorial will show you how to create a virtual good and upload to space.
    137 bytes (21 words) - 08:07, 23 September 2016
  • ...e project folder where you can find it. Attach the ''Virtual Good (virtual good) Script'' component to the prefab of your object. Examining the Virtual Good (virtual good) Script component in the inspector, fill in the minimum fields: Name, Brand
    2 KB (299 words) - 13:10, 12 October 2016
  • The space platform provides virtual world creators with lighting tools that can create a huge variety of amazin ...The skybox option works well in the Mirage region but doesn't always look good, depending on the skybox itself.
    7 KB (1,102 words) - 18:51, 7 November 2016
  • *Catalogue – displays all virtual goods with a specific brand name that you define ==Virtual goods==
    8 KB (1,268 words) - 21:36, 13 February 2020
  • *Virtual Good
    2 KB (235 words) - 14:44, 20 October 2016
  • ...e Inspector window, click on ‘Add Component’ and search for ‘Virtual Good’ and add it. ...this, follow the steps above to make your costume a virtual good with the virtual goods script, and your costume will get uploading to space.
    8 KB (1,363 words) - 00:30, 10 October 2019
  • Add the curator ID for any virtual good item you have uploaded. <br /> You can get this from the virtual goods component attached to the reward object (once it has been uploaded),
    16 KB (2,674 words) - 15:31, 12 December 2018
  • *[[Virtual_Goods|Virtual Good Component]]
    4 KB (611 words) - 06:09, 9 September 2019
  • ...nd virtual good component to make it as a furniture, or simply add virtual good component and choose generic type to make it a spawnable object.
    577 bytes (98 words) - 07:14, 3 January 2019
  • ...the furniture item which contains a room furniture component and a virtual good component. When you upload the whole room template, these items will show i ...ty, and choose Scene Settings. Once they are added, you will see a Virtual Good component and the Scene Settings component in the Inspector window.
    9 KB (1,646 words) - 14:41, 4 January 2019
  • Virtual Good === Virtual Good ===
    2 KB (325 words) - 03:38, 22 March 2018
  • 7. Add the virtual good component underneath the clothing item settings. ...r with the virtual good component, you can see our [[Virtual_Goods|Virtual Good]] page for more information.
    3 KB (446 words) - 09:35, 11 January 2019
  • ...ield has been replaced by the new ‘Customisation’ field on the Virtual Good component. It is recommended to use that customisation field, but this meth Once all of these settings have been set, you need to add the Virtual Good component to the clothing item to upload to sinespace.
    9 KB (1,517 words) - 08:24, 15 July 2019
  • ...ur clothing item. You can find the curator ID at the bottom of the virtual good component, or you can click on 'Space' at the top of Unity and choose 'Item ...he extra pattern component in the Inspector window and search for 'virtual good' and add this to your empty object.
    4 KB (731 words) - 09:50, 16 February 2017
  • ...tform based sale events. The promotional sales option is under the Virtual good component. When you have added the virtual good component to your item, go to the 'Pricing' tab.
    818 bytes (144 words) - 06:37, 5 December 2018
  • ...he Shop might be because you have ticked ‘Not for Sale’ in the Virtual Good component which will make a private item. ...sold for only Gold and no Silver, please set the Item Price in the Virtual Good component as -1 for Silver and add the amount you want the item sold for in
    3 KB (624 words) - 04:26, 15 January 2019
  • ...will see an 'Add Component' button. Click on this, and search for Virtual Good. Add this. 2. Once the virtual good component is added, under Basics, set the Type to Furniture then the Catego
    3 KB (530 words) - 06:08, 2 March 2019
  • ...m name, description and price will be automatically taken from the virtual good script of the item on curator.
    7 KB (1,282 words) - 09:58, 5 December 2018
  • 13. Once done, add the ‘Virtual Good’ component. Once this added, drag your empty object from the hierarchy to 14.Click on the prefab in your project window, then fill in the virtual good information.
    2 KB (426 words) - 09:31, 25 October 2021
  • ...ad and also how to make the quest into an item you can upload as a virtual good. ...If you want it to be spawnable, set it as a Generic upload in the virtual good component.
    6 KB (1,258 words) - 15:06, 18 June 2019
  • ...ith these settings, you can either add the surface into Space as a virtual good or use it in a region and upload the region.
    6 KB (1,041 words) - 03:19, 9 January 2019
  • Add a virtual goods component to the object and select type / Server Script. Fill out the virtual good component as usual and upload.
    5 KB (786 words) - 10:18, 11 March 2019
  • =Creating The Virtual Good= Now we get to the final step - creating the virtual good. Right click an empty part of the hierarchy and create an empty game objec
    6 KB (1,055 words) - 04:13, 12 March 2020
  • ...m to 0 0 0 and rename it to Radio Demo, this will be our container for the virtual goods component and room furniture component (more on this later), it also == Virtual Goods & Room Furniture ==
    11 KB (1,980 words) - 21:01, 18 February 2020