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  • *[[Virtual_Goods|Virtual Good Component]]
    4 KB (611 words) - 06:09, 9 September 2019
  • ...nd virtual good component to make it as a furniture, or simply add virtual good component and choose generic type to make it a spawnable object.
    577 bytes (98 words) - 07:14, 3 January 2019
  • ...the furniture item which contains a room furniture component and a virtual good component. When you upload the whole room template, these items will show i ...ty, and choose Scene Settings. Once they are added, you will see a Virtual Good component and the Scene Settings component in the Inspector window.
    9 KB (1,646 words) - 14:41, 4 January 2019
  • Virtual Good === Virtual Good ===
    2 KB (325 words) - 03:38, 22 March 2018
  • 7. Add the virtual good component underneath the clothing item settings. ...r with the virtual good component, you can see our [[Virtual_Goods|Virtual Good]] page for more information.
    3 KB (446 words) - 09:35, 11 January 2019
  • ...ield has been replaced by the new ‘Customisation’ field on the Virtual Good component. It is recommended to use that customisation field, but this meth Once all of these settings have been set, you need to add the Virtual Good component to the clothing item to upload to sinespace.
    9 KB (1,517 words) - 08:24, 15 July 2019
  • ...ur clothing item. You can find the curator ID at the bottom of the virtual good component, or you can click on 'Space' at the top of Unity and choose 'Item ...he extra pattern component in the Inspector window and search for 'virtual good' and add this to your empty object.
    4 KB (731 words) - 09:50, 16 February 2017
  • ...tform based sale events. The promotional sales option is under the Virtual good component. When you have added the virtual good component to your item, go to the 'Pricing' tab.
    818 bytes (144 words) - 06:37, 5 December 2018
  • ...he Shop might be because you have ticked ‘Not for Sale’ in the Virtual Good component which will make a private item. ...sold for only Gold and no Silver, please set the Item Price in the Virtual Good component as -1 for Silver and add the amount you want the item sold for in
    3 KB (624 words) - 04:26, 15 January 2019
  • ...will see an 'Add Component' button. Click on this, and search for Virtual Good. Add this. 2. Once the virtual good component is added, under Basics, set the Type to Furniture then the Catego
    3 KB (530 words) - 06:08, 2 March 2019
  • ...m name, description and price will be automatically taken from the virtual good script of the item on curator.
    7 KB (1,282 words) - 09:58, 5 December 2018
  • 13. Once done, add the ‘Virtual Good’ component. Once this added, drag your empty object from the hierarchy to 14.Click on the prefab in your project window, then fill in the virtual good information.
    2 KB (426 words) - 09:31, 25 October 2021
  • ...ad and also how to make the quest into an item you can upload as a virtual good. ...If you want it to be spawnable, set it as a Generic upload in the virtual good component.
    6 KB (1,258 words) - 15:06, 18 June 2019
  • ...ith these settings, you can either add the surface into Space as a virtual good or use it in a region and upload the region.
    6 KB (1,041 words) - 03:19, 9 January 2019
  • Add a virtual goods component to the object and select type / Server Script. Fill out the virtual good component as usual and upload.
    5 KB (786 words) - 10:18, 11 March 2019
  • =Creating The Virtual Good= Now we get to the final step - creating the virtual good. Right click an empty part of the hierarchy and create an empty game objec
    6 KB (1,055 words) - 04:13, 12 March 2020
  • ...m to 0 0 0 and rename it to Radio Demo, this will be our container for the virtual goods component and room furniture component (more on this later), it also == Virtual Goods & Room Furniture ==
    11 KB (1,980 words) - 21:01, 18 February 2020

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