19:51, 6 February 2018 (diff | hist) . .(+4,528) . . N For Linux Users (Created page with "In this brief article we'll examine what's needful to run the Unity Editor and the sinespace client on Linux. Lets take a closer look at that statement: essentially, it says...")
14:55, 24 October 2017 (diff | hist) . .(+758) . . N Animation Tools (Created page with "A brief survey of various tools with humanoid avatar animation capability There are a variety of solutions available for producing humanoid animations, both paid and free. We...")
14:29, 24 October 2017 (diff | hist) . .(+3,085) . . N Animation Production Workflow (Created page with "==A zero-cost animation production workflow. This is FAIRLY EXPERIMENTAL, please do update if possible!== Animation production for Sine Space has been a bit of a neglected to...")
15:39, 9 November 2016 (diff | hist) . .(+1,035) . . N FAQ/SpaceAccess (Created page with "Category:FAQ Space regions can be accessed and used in a variety of ways, and in the role of a guest, a content creator, or resident. The range of options is truly flexib...")
19:40, 7 November 2016 (diff | hist) . .(+991) . . N Custom skybox shader (Created page with "Category:Tutorials The Custom Skybox shader introduced in Space Editor Pack 08 produces a realistic night sky and procedural two dimensional clouds. It is very effective,...")(current)
17:41, 7 November 2016 (diff | hist) . .(+782) . . N Day/night cycles (Created page with "Category:Tutorials '''Level:''' * Beginner Unity/Space '''Goals:''' * Implement Day/Night cycle on a region ---- This wiki entry describes how to set up day and night...")