|
|
(108 intermediate revisions by 7 users not shown) |
Line 1: |
Line 1: |
− | =Client Scripting Function Reference=
| + | This section has moved to: |
− | Classes:
| + | https://docs.sine.space/v/scripting/ |
− | * [[Scripting/SScript]] (aka 'Space')
| + | |
− | ** [[Scripting/SMath]] Math Functions
| + | |
− | ** [[Scripting/SScene]] Scene Functions
| + | |
− | *** [[Scripting/SGameObject]] Game Objects
| + | |
− | *** [[Scripting/SAvatar]] Avatars/Players
| + | |
− | ** [[Scripting/SInventory]] Inventory access
| + | |
− | ** [[Scripting/SHost]] Scripting Runtime
| + | |
− | ** [[Scripting/SPhysics]] Physics (see also [[Scripting/SRigidbody]])
| + | |
− | ** [[Scripting/SString]] String functions
| + | |
− | ** [[Scripting/SInput]] Input functions
| + | |
− | ** [[Scripting/SCameraManager]] Camera manipulation (see also [[Scripting/SPostFX]], [[Scripting/SCamera]])
| + | |
− | ** [[Scripting/SWebService]] HTTP Requests & Web Services
| + | |
− | ** [[Scripting/SNetwork]] Networking functions (network persisting variables, etc)
| + | |
− | ** [[Scripting/SPersistence]] Persistence functions (save/retrieve state information permanently, attach to player, scene, global)
| + | |
Latest revision as of 04:02, 9 August 2022
This section has moved to:
https://docs.sine.space/v/scripting/