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Difference between revisions of "Scripting/SRenderer"

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(Replaced content with "This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/srenderer")
 
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A renderer is what makes an object appear on the screen.
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/srenderer
 
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The SRendererclass component interfaces with Unity's Renderer component, exposing its functions to scripting.
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=Members=
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==Miscellaneous==
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{{ScriptFunction|bool|IsVisible|{ get; }|Returns true if the renderer is visible on any camera.|5=
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if(Space.Host.ExecutingObject.Renderer.IsVisible == true) then<br>&nbsp;Space.Log("The Object is Visible!");<br>else<br>&nbsp;Space.Log("The Object is Invisible!");<br>end}}
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{{ScriptFunction|bool|Enabled|{ get; set; }|Get/Set if the rendered object is visible.|5=-- Hide/Show this Object --<br>function ShowObject(flag)<br>&nbsp;Space.Host.ExecutingObject.Renderer.Enabled = flag;<br>end<br><br>ShowObject(false);}}
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==Materials==
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{{ScriptFunction|SMaterial|Material|{ get; set; }|Get/Set the material instantiated to the renderer.}}
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{{ScriptFunction|SMaterial|Materials[]|{ get; set; }|Get/Set all materials instantiated to the renderer.}}
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==Shared Materials==
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{{ScriptFunction|SMaterial |SharedMaterial|{ get; set; }|Get/Set the shared material used by the renderer.}}
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{{ScriptFunction|SMaterial|SharedMaterials[]|{ get; set; }|Get/Set all shared materials used by the renderer.}}
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{{Scripting Navbox}}
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Latest revision as of 06:19, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/srenderer