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− | The SAvatar class refers a single player avatar active within the scene. This only contains active players with a valid network connection, and does not include NPCs.
| + | This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/savatar |
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− | =Members=
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− | {{ScriptFunction|string|Username|{ get; }|Returns the players current username (note: this can be changed by players for a small fee)}}
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− | {{ScriptFunction|string|Title|{ get; }|Returns the players current title}}
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− | {{ScriptFunction|long|ID|{ get; }|Returns the players user ID, please note if you store these, this is a 'long' value not a 'int'.}}
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− | {{ScriptFunction|SGameObject|GameObject|{ get; }|Returns a reference to the players GameObject}}
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− | {{ScriptFunction|void|Detach|();|Detaches the avatar from whatever it may be attached to (only works for the player avatar), including chairs, vehicles and so forth.}}
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− | {{ScriptFunction|void|AttachTo|(SGameObject target);|Attaches the player to the target game object, keeping the avatar fixed in its current position/rotation relative to the target object (e.g. for use in Vehicles)}}
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− | {{Scripting Navbox}}
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Latest revision as of 07:51, 19 September 2022
This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/savatar