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==Animate Anything==
 
==Animate Anything==
 
* Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html]
 
* Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html]
 +
==Doors==
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* Use Mecanim (see above) and one of:
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* [[Components/ProximityActivator]]
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* [[Components/ClickableActivator]]
 
==Seat / Poseball==
 
==Seat / Poseball==
 
* [[Components/SeatImproved]]
 
* [[Components/SeatImproved]]
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* [[Components/WanderingNPC]]
 
* [[Components/WanderingNPC]]
 
* [[Components/QuestNPC]]
 
* [[Components/QuestNPC]]
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* [[Components/QuestDesigner]]
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==Audio==
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Music, see:
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* [[Components/StreamingBackgroundMusic]] - for linked MP3/OGG files.
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* [[Components/SceneBackgroundMusic]] - for Shoutcast/streaming music.
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* [[Components/MusicZone]] - for embedded area-specific music (also needs [[Components/RegionMusicHintManager]] in scene.)
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* [[Components/JukeboxVolumeHint]] - for user controllable jukeboxes.
 +
 +
SFX and Environmental Audio:
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* See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html]
 
==Vendor / Merchant==
 
==Vendor / Merchant==
 
See:
 
See:
 
* [[Components/Inventory Vendor]]
 
* [[Components/Inventory Vendor]]
 
* [[Components/CatalogueVendor]]
 
* [[Components/CatalogueVendor]]
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==Vehicles==
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See:
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* [[Vehicles]]
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==Clothing Customisation==
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* This is built-in. See [[Clothing Customisation]]
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==HUDs==
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* Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html]). Screen Space or World Space, can be embedded in regions.
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==Gatcha==
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See:
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* [[Components/LockedChest]]
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* [[Recipes]]

Revision as of 18:40, 21 August 2016

This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.

Animate Anything

  • Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [1]

Doors

Seat / Poseball

NPC

See:

Audio

Music, see:

SFX and Environmental Audio:

  • See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [2]

Vendor / Merchant

See:

Vehicles

See:

Clothing Customisation

HUDs

  • Use a UI Canvas (Unity, see [3]). Screen Space or World Space, can be embedded in regions.

Gatcha

See: