List of 3rd party extensions (such as Unity Asset Store items)
Extension Name | Summary | Link | Works? | Officially Supported? | Notes |
---|---|---|---|---|---|
AQUAS | Water/River System | Asset Store | Yes | Yes | Gaia compatible |
Fog Volume | Fog/Cloud Effects | Asset Store | Yes | Yes | Version 2.0 on whitelist now, upcoming 3.0 release will be added soon. |
Gaia | Procedural terrain tools | Asset Store | Yes | No | Appears to work |
Landscape Auto Material | High quality terrain shaders | Asset Store | Yes | Yes | Works on Desktop class platforms only |
PA Particle Field | Volumetric particle fields | Asset Store | Yes | Yes | Desktop & Console platforms only |
PlayWay Water System | Water System | Asset Store | Yes* | Yes* | *Approved, but not yet added to whitelist. Mobile support in experimental stages. |
ProCore Bundle | In-Editor 3D Modelling | Asset Store | Yes | No | All Platforms. Comprehensive tool to enhance Unity build and design capabilities. |
RAIN AI | AI Solutions for NPCs | Asset Store | Yes | Yes | (Free!) Can be useful for building immersive worlds where NPCs act on their own |
SpeedTree | Tree & Plant Modeller (external program) | Web Site | Yes | No | SpeedTree asset files work natively in Unity. |
Suimono | Interactive Water Solution | Asset Store | Yes | Yes | Appears to work |
TerrainComposer 2 | Procedural terrain tools | Asset Store | Yes | No | Appears to work |
USequencer | Powerful cutscene editing | Asset Store | Yes | Yes | Supported until Unity Director arrives in Unity 5.6, will be depreciated later (supported until 2018). Some items (e.g. Load Level) unsupported. |
Visualizer Studio | Audio visualisation | Asset Store | Yes | Yes | Officially supported, can use built-in space equivalents as well. |
Voxeland | Volumetric terrain tools | Asset Store | Yes | No | Works for non-infinite terrains. Make sure to use 'Save data to .asset' before uploading. |
World Machine | Procedural terrain tools (external program) | Web Site | Yes | No | Appears to work |
If you want a package to be officially supported, we will judge it on the following criteria.
If you want a package supported - please let us know with a link for it, and what your use case is and we'll look into adding official support.