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(Animate Anything)
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==Animate Anything==
 
==Animate Anything==
 
* Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html]
 
* Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html]
 +
* Cutscenes: Use either [[Gestures]] (built-in), or [[USequencer]] (supported paid addon)
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==Doors==
 
==Doors==
 
* Use Mecanim (see above) and one of:
 
* Use Mecanim (see above) and one of:

Revision as of 18:47, 21 August 2016

This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.

Animate Anything

  • Use Mecanim, you can animate anything - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [1]
  • Cutscenes: Use either Gestures (built-in), or USequencer (supported paid addon)

Doors

Seat / Poseball

Tip Jars

  • Not directly supported (yet). Sell Merch instead.

NPC

See:

Audio

Music, see:

SFX and Environmental Audio:

  • See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [2]

Particles

  • Use Shuriken, the Unity3d Particle system [3]

Vendor / Merchant

See:

Teleports

See:

Vehicles

See:

Clothing Customisation

HUDs

  • Use a UI Canvas (Unity, see [4]). Screen Space or World Space, can be embedded in regions.
  • You probably don't need these.

Gatcha

See: