Line 2: | Line 2: | ||
==Animate Anything== | ==Animate Anything== | ||
− | * Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html] | + | * Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html] |
==Doors== | ==Doors== | ||
* Use Mecanim (see above) and one of: | * Use Mecanim (see above) and one of: | ||
* [[Components/ProximityActivator]] | * [[Components/ProximityActivator]] | ||
* [[Components/ClickableActivator]] | * [[Components/ClickableActivator]] | ||
+ | * World Space UI Canvas (Unity Feature) -- use to make buttons. | ||
==Seat / Poseball== | ==Seat / Poseball== | ||
* [[Components/SeatImproved]] | * [[Components/SeatImproved]] | ||
Line 26: | Line 27: | ||
SFX and Environmental Audio: | SFX and Environmental Audio: | ||
* See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html] | * See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html] | ||
+ | ==Particles== | ||
+ | * Use Shuriken, the Unity3d Particle system [https://docs.unity3d.com/Manual/ParticleSystems.html] | ||
==Vendor / Merchant== | ==Vendor / Merchant== | ||
See: | See: | ||
* [[Components/Inventory Vendor]] | * [[Components/Inventory Vendor]] | ||
* [[Components/CatalogueVendor]] | * [[Components/CatalogueVendor]] | ||
+ | ==Teleports== | ||
+ | See: | ||
+ | * [[Components/TeleportPad]] - intraregion teleports with UI | ||
+ | * [[Components/TeleportLocal]] - intraregion teleports | ||
+ | * [[Components/TeleportWorld]] - interregion teleports | ||
==Vehicles== | ==Vehicles== | ||
See: | See: | ||
Line 37: | Line 45: | ||
==HUDs== | ==HUDs== | ||
* Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html]). Screen Space or World Space, can be embedded in regions. | * Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html]). Screen Space or World Space, can be embedded in regions. | ||
+ | * You ''probably'' don't need these. | ||
==Gatcha== | ==Gatcha== | ||
See: | See: | ||
* [[Components/LockedChest]] | * [[Components/LockedChest]] | ||
* [[Recipes]] | * [[Recipes]] |
This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.
See:
Music, see:
SFX and Environmental Audio:
See:
See:
See:
See: