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==Animate Anything== | ==Animate Anything== | ||
* Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html] | * Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html] | ||
+ | ==Doors== | ||
+ | * Use Mecanim (see above) and one of: | ||
+ | * [[Components/ProximityActivator]] | ||
+ | * [[Components/ClickableActivator]] | ||
==Seat / Poseball== | ==Seat / Poseball== | ||
* [[Components/SeatImproved]] | * [[Components/SeatImproved]] | ||
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* [[Components/WanderingNPC]] | * [[Components/WanderingNPC]] | ||
* [[Components/QuestNPC]] | * [[Components/QuestNPC]] | ||
+ | * [[Components/QuestDesigner]] | ||
+ | ==Audio== | ||
+ | Music, see: | ||
+ | * [[Components/StreamingBackgroundMusic]] - for linked MP3/OGG files. | ||
+ | * [[Components/SceneBackgroundMusic]] - for Shoutcast/streaming music. | ||
+ | * [[Components/MusicZone]] - for embedded area-specific music (also needs [[Components/RegionMusicHintManager]] in scene.) | ||
+ | * [[Components/JukeboxVolumeHint]] - for user controllable jukeboxes. | ||
+ | |||
+ | SFX and Environmental Audio: | ||
+ | * See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html] | ||
==Vendor / Merchant== | ==Vendor / Merchant== | ||
See: | See: | ||
* [[Components/Inventory Vendor]] | * [[Components/Inventory Vendor]] | ||
* [[Components/CatalogueVendor]] | * [[Components/CatalogueVendor]] | ||
+ | ==Vehicles== | ||
+ | See: | ||
+ | * [[Vehicles]] | ||
+ | ==Clothing Customisation== | ||
+ | * This is built-in. See [[Clothing Customisation]] | ||
+ | ==HUDs== | ||
+ | * Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html]). Screen Space or World Space, can be embedded in regions. | ||
+ | ==Gatcha== | ||
+ | See: | ||
+ | * [[Components/LockedChest]] | ||
+ | * [[Recipes]] |
This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.
See:
Music, see:
SFX and Environmental Audio:
See:
See:
See: