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| Supported until Unity Director arrives in Unity 5.6, will be depreciated later (supported until 2018). Some items (e.g. Load Level) unsupported. | | Supported until Unity Director arrives in Unity 5.6, will be depreciated later (supported until 2018). Some items (e.g. Load Level) unsupported. | ||
|} | |} | ||
+ | |||
+ | =Criteria for Official Support= | ||
+ | If you want a package to be officially supported, we will judge it on the following criteria. | ||
+ | |||
+ | * Is this useful to a wide number of users? | ||
+ | * How much does it cost, is it free? (Preference given to free extensions) | ||
+ | * How well supported is it? (how long ago did it come out, how often does it get updates for major breaking version changes?) | ||
+ | * Does it require consuming limited resources to support (e.g. Shader keywords, etc.) | ||
+ | * How much does it add to the player file filesizes? | ||
+ | |||
+ | If you want a package supported - please let us know with a link for it, and what your use case is and we'll look into adding official support. |
List of 3rd party extensions (such as Unity Asset Store items)
Extension Name | Link | Works? | Officially Supported? | Notes |
---|---|---|---|---|
Voxeland | Asset Store | Yes | No | Works for non-infinite terrains. Make sure to use 'Save data to .asset' before uploading. |
Gaia | Asset Store | Yes | No | Appears to work |
Landscape Auto Material | Asset Store | Yes | Yes | Works on Desktop class platforms only |
Visualizer Studio | Asset Store | Yes | Yes | Officially supported, can use built-in space equivalents as well. |
PA Particle Field | Asset Store | Yes | Yes | Desktop & Console platforms only |
USequencer | Asset Store | Yes | Yes | Supported until Unity Director arrives in Unity 5.6, will be depreciated later (supported until 2018). Some items (e.g. Load Level) unsupported. |
If you want a package to be officially supported, we will judge it on the following criteria.
If you want a package supported - please let us know with a link for it, and what your use case is and we'll look into adding official support.