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==Animate Anything== | ==Animate Anything== | ||
* Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html] | * Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html] | ||
+ | * Cutscenes: Use either [[Gestures]] (built-in), or [[USequencer]] (supported paid addon) | ||
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==Doors== | ==Doors== | ||
* Use Mecanim (see above) and one of: | * Use Mecanim (see above) and one of: |
This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.
See:
Music, see:
SFX and Environmental Audio:
See:
See:
See:
See: