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Difference between revisions of "Components by Function"

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==Animate Anything==
 
==Animate Anything==
* Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html]
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* Use Mecanim, you can animate ''anything'' - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html]
 
==Doors==
 
==Doors==
 
* Use Mecanim (see above) and one of:
 
* Use Mecanim (see above) and one of:
 
* [[Components/ProximityActivator]]
 
* [[Components/ProximityActivator]]
 
* [[Components/ClickableActivator]]
 
* [[Components/ClickableActivator]]
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* World Space UI Canvas (Unity Feature) -- use to make buttons.
 
==Seat / Poseball==
 
==Seat / Poseball==
 
* [[Components/SeatImproved]]
 
* [[Components/SeatImproved]]
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SFX and Environmental Audio:
 
SFX and Environmental Audio:
 
* See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html]
 
* See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html]
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==Particles==
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* Use Shuriken, the Unity3d Particle system [https://docs.unity3d.com/Manual/ParticleSystems.html]
 
==Vendor / Merchant==
 
==Vendor / Merchant==
 
See:
 
See:
 
* [[Components/Inventory Vendor]]
 
* [[Components/Inventory Vendor]]
 
* [[Components/CatalogueVendor]]
 
* [[Components/CatalogueVendor]]
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==Teleports==
 +
See:
 +
* [[Components/TeleportPad]] - intraregion teleports with UI
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* [[Components/TeleportLocal]] - intraregion teleports
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* [[Components/TeleportWorld]] - interregion teleports
 
==Vehicles==
 
==Vehicles==
 
See:
 
See:
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==HUDs==
 
==HUDs==
 
* Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html]). Screen Space or World Space, can be embedded in regions.
 
* Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html]). Screen Space or World Space, can be embedded in regions.
 +
* You ''probably'' don't need these.
 
==Gatcha==
 
==Gatcha==
 
See:
 
See:
 
* [[Components/LockedChest]]
 
* [[Components/LockedChest]]
 
* [[Recipes]]
 
* [[Recipes]]

Revision as of 18:46, 21 August 2016

This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.

Animate Anything

  • Use Mecanim, you can animate anything - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [1]

Doors

Seat / Poseball

Tip Jars

  • Not directly supported (yet). Sell Merch instead.

NPC

See:

Audio

Music, see:

SFX and Environmental Audio:

  • See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [2]

Particles

  • Use Shuriken, the Unity3d Particle system [3]

Vendor / Merchant

See:

Teleports

See:

Vehicles

See:

Clothing Customisation

HUDs

  • Use a UI Canvas (Unity, see [4]). Screen Space or World Space, can be embedded in regions.
  • You probably don't need these.

Gatcha

See: