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Difference between revisions of "Components by Function"

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This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.
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==Animate Anything==
 
==Animate Anything==
 
* Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html]
 
* Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html]

Revision as of 18:32, 21 August 2016

This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.

Animate Anything

  • Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [1]

Seat / Poseball

NPC

See:

Vendor / Merchant

See: