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Difference between revisions of "Extensions"

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| Supported until Unity Director arrives in Unity 5.6, will be depreciated later (supported until 2018). Some items (e.g. Load Level) unsupported.
 
| Supported until Unity Director arrives in Unity 5.6, will be depreciated later (supported until 2018). Some items (e.g. Load Level) unsupported.
 
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=Criteria for Official Support=
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If you want a package to be officially supported, we will judge it on the following criteria.
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* Is this useful to a wide number of users?
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* How much does it cost, is it free? (Preference given to free extensions)
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* How well supported is it? (how long ago did it come out, how often does it get updates for major breaking version changes?)
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* Does it require consuming limited resources to support (e.g. Shader keywords, etc.)
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* How much does it add to the player file filesizes?
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If you want a package supported - please let us know with a link for it, and what your use case is and we'll look into adding official support.

Revision as of 06:28, 17 October 2016

List of 3rd party extensions (such as Unity Asset Store items)

Extension Name Link Works? Officially Supported? Notes
Voxeland Asset Store Yes No Works for non-infinite terrains. Make sure to use 'Save data to .asset' before uploading.
Gaia Asset Store Yes No Appears to work
Landscape Auto Material Asset Store Yes Yes Works on Desktop class platforms only
Visualizer Studio Asset Store Yes Yes Officially supported, can use built-in space equivalents as well.
PA Particle Field Asset Store Yes Yes Desktop & Console platforms only
USequencer Asset Store Yes Yes Supported until Unity Director arrives in Unity 5.6, will be depreciated later (supported until 2018). Some items (e.g. Load Level) unsupported.

Criteria for Official Support

If you want a package to be officially supported, we will judge it on the following criteria.

  • Is this useful to a wide number of users?
  • How much does it cost, is it free? (Preference given to free extensions)
  • How well supported is it? (how long ago did it come out, how often does it get updates for major breaking version changes?)
  • Does it require consuming limited resources to support (e.g. Shader keywords, etc.)
  • How much does it add to the player file filesizes?

If you want a package supported - please let us know with a link for it, and what your use case is and we'll look into adding official support.