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=Client Scripting Function Reference=
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This section has moved to:
This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.
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https://docs.sine.space/v/scripting/
 
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Most of these API designs have been modelled after the API already used by Unity3D to allow existing developers easier familiarity with space.
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Full Class List (Automated Documentation): http://space-files.s3.amazonaws.com/docs/client-scripting/annotated.html
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==Classes==
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* [[Scripting/SScript]] (aka 'Space')
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** [[Scripting/SMath]] Math Functions
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** [[Scripting/SScene]] Scene Functions
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*** [[Scripting/SGameObject]] Game Objects
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*** [[Scripting/SAvatar]] Avatars/Players
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** [[Scripting/SInventory]] Inventory access
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*** [[Scripting/SInventoryItem]] Inventory items
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** [[Scripting/SFurniture]] Furniture items
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** [[Scripting/SHost]] Scripting Runtime
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** [[Scripting/SPhysics]] Physics (see also [[Scripting/SRigidbody]])
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** [[Scripting/SString]] String functions
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** [[Scripting/SInput]] Input functions
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** [[Scripting/SCameraManager]] Camera manipulation (see also [[Scripting/SPostFX]], [[Scripting/SCamera]])
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** [[Scripting/SWebService]] HTTP Requests & Web Services
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** [[Scripting/SNetwork]] Networking functions (network persisting variables, etc)
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** [[Scripting/SChatMessage]]
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** [[Scripting/SPersistence]] Persistence functions (save/retrieve state information permanently to player)
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** [[Scripting/SShared]] IPC functions
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** [[Scripting/SEconomy]] Economy functions
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** [[Scripting/SGroup]] Group functions
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** [[Scripting/SQuests]] Quest functions
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==Data Types==
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* string, byte, int long, float, double, char, etc.
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* [[Scripting/SVector]] A 3D Vector class for storing positions/euler rotations
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* [[Scripting/SQuaternion]] A Quaternion used for storing proper rotational information
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* [[Scripting/SPhysicsHit]] Stores hits occurring in the physics subsystems (e.g. Raycast Hits, Collider Hits, etc)
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* [[Scripting/SWebResponse]] Stores the response from a Web Request
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* [[Scripting/SNetworkMessage]] A network message received from another script
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* [[Scripting/SMaterial]] A reference to a rendering material
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* [[Scripting/SLayerMask]] A way to filter physics hits
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==Library Classes==
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* [[Scripting/SPostFX]] Post FX control
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* [[Scripting/SDialogues]] Input dialoges/confirmation boxes
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==Component Classes==
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* [[Scripting/SAnimator]] Access to Animator state machines
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* [[Scripting/SAnimation]]
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* [[Scripting/SAnimationState]]
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* [[Scripting/SAudioSource]] Audio Source & Playback
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* [[Scripting/SBrowserSurface]] Turn a surface into a browser
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* [[Scripting/SCamera]] Camera controls (e.g. Field of View, Orthographic rendering, etc.)
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* [[Scripting/SClickable]] Actions triggered by clicking on the GameObject
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* [[Scripting/SCollider]]
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* [[Scripting/SLight]] Access to the Light properties.
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** [[Scripting/SLightType]]
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* [[Scripting/SNavMeshAgent]]
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* [[Scripting/SParticleSystem]]
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* [[Scripting/SRenderer]] Access to the renderer of an object.
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* [[Scripting/SRigidbody]]
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* [[Scripting/SUIText]]
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* [[Scripting/SUISlider]]
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* [[Scripting/STerrain]]
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* [[Scripting/SSkinnedMeshRenderer]]
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* [[Scripting/SMeshRenderer]]
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* [[Scripting/SRectTransform]]
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* [[Scripting/SSceneBackgroundMusic]] (note: may rename to SRadio)
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* [[Scripting/SSeat]]
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* [[Scripting/SScriptingRuntime]]
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==Resources==
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* [[Scripting/SResource]]
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==External Events==
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* [[Scripting/Invoking Events]]
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* [[Scripting/Calling from UnityEvents]]
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=Server Scripting Function Reference=
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''Coming soon''
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{{Scripting Navbox}}
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Latest revision as of 04:02, 9 August 2022

This section has moved to: https://docs.sine.space/v/scripting/