(→Animate Anything) |
(→Audio) |
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* [[Components/StreamingBackgroundMusic]] - for linked MP3/OGG files. | * [[Components/StreamingBackgroundMusic]] - for linked MP3/OGG files. | ||
* [[Components/SceneBackgroundMusic]] - for Shoutcast/streaming music. | * [[Components/SceneBackgroundMusic]] - for Shoutcast/streaming music. | ||
− | * [[Components/ | + | * [[Components/RegionMusicHint]] - for embedded area-specific music (also needs [[Components/RegionMusicHintManager]] in scene.) |
* [[Components/JukeboxVolumeHint]] - for user controllable jukeboxes. | * [[Components/JukeboxVolumeHint]] - for user controllable jukeboxes. | ||
SFX and Environmental Audio: | SFX and Environmental Audio: | ||
* See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html] | * See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) [https://docs.unity3d.com/Manual/class-AudioSource.html] | ||
+ | |||
==Particles== | ==Particles== | ||
* Use Shuriken, the Unity3d Particle system [https://docs.unity3d.com/Manual/ParticleSystems.html] | * Use Shuriken, the Unity3d Particle system [https://docs.unity3d.com/Manual/ParticleSystems.html] |
This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.
See:
Music, see:
SFX and Environmental Audio:
See:
See:
See:
See: