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Difference between revisions of "Components by Function"

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(Created page with "==Seat / Poseball== * Components/SeatImproved ==NPC== See: * Components/Statue - base NPC component * Components/WanderingNPC * Components/QuestNPC ==Vendor /...")
 
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==Animate Anything==
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* Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [https://docs.unity3d.com/Manual/AnimationOverview.html]
 
==Seat / Poseball==
 
==Seat / Poseball==
 
* [[Components/SeatImproved]]
 
* [[Components/SeatImproved]]

Revision as of 18:31, 21 August 2016

Animate Anything

  • Use Mecanim, you can animate anything - objects, materials/textures, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See [1]

Seat / Poseball

NPC

See:

Vendor / Merchant

See: