m (Add white list to the text to make easier to find this page.) |
(Many updates, changes, and additions) |
||
Line 15: | Line 15: | ||
| No | | No | ||
| Requires editor pack 9.8 onwards | | Requires editor pack 9.8 onwards | ||
+ | |- | ||
+ | | Amplify Shader Editor | ||
+ | | Node-based Shader Tools | ||
+ | | [https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570 Asset Store] | ||
+ | | Yes | ||
+ | | No | ||
+ | | Appears to work | ||
|- | |- | ||
| Archimatix | | Archimatix | ||
− | | Procedural | + | | Procedural/Parametric Building Tools |
| [https://www.assetstore.unity3d.com/en/#!/content/59733 Asset Store] | | [https://www.assetstore.unity3d.com/en/#!/content/59733 Asset Store] | ||
| Yes | | Yes | ||
| No | | No | ||
− | | | + | | Works - support for in-world editing of Archimatix objects is coming soon to SineSpace |
|- | |- | ||
| AQUAS Lite | | AQUAS Lite | ||
Line 35: | Line 42: | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
− | | Gaia compatible | + | | Gaia compatible |
+ | |- | ||
+ | | CTS (Complete Terrain Shader | ||
+ | | Terrain Shaders | ||
+ | | [https://assetstore.unity.com/packages/tools/terrain/cts-complete-terrain-shader-91938 Asset Store] | ||
+ | | Yes | ||
+ | | No | ||
+ | | Gaia compatible | ||
|- | |- | ||
| Erosion Brush | | Erosion Brush | ||
Line 49: | Line 63: | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
− | | | + | | Works, see [https://forum.sine.space/threads/fog-volume-3-asset-how-to-setup-camera-for-sinespace.17281/ this thread] on the SIneSpace forum for more info. |
|- | |- | ||
| Gaia | | Gaia | ||
| Procedural terrain tools | | Procedural terrain tools | ||
| [https://www.assetstore.unity3d.com/en/#!/content/42618 Asset Store] | | [https://www.assetstore.unity3d.com/en/#!/content/42618 Asset Store] | ||
+ | | Yes | ||
+ | | No | ||
+ | | Appears to work | ||
+ | |- | ||
+ | | Gem Shader | ||
+ | | Shader | ||
+ | | [https://assetstore.unity.com/packages/vfx/shaders/gem-shader-3 Asset Store] | ||
| Yes | | Yes | ||
| No | | No | ||
Line 71: | Line 92: | ||
| No | | No | ||
| Make sure to uncheck infinite terrain, and pin the terrain tiles you want to appear in Space. | | Make sure to uncheck infinite terrain, and pin the terrain tiles you want to appear in Space. | ||
+ | |- | ||
+ | | MicroSplat | ||
+ | | Terrain Shaders | ||
+ | | [https://assetstore.unity.com/packages/tools/terrain/microsplat-96478 Asset Store] | ||
+ | | No | ||
+ | | No | ||
+ | | Approved, but support has not yet been added. | ||
|- | |- | ||
| Multiple Terrain Brush | | Multiple Terrain Brush | ||
Line 93: | Line 121: | ||
| Desktop & Console platforms only | | Desktop & Console platforms only | ||
|- | |- | ||
− | | | + | | PolyBrush |
| In-Editor 3D Modelling | | In-Editor 3D Modelling | ||
− | | [https:// | + | | [https://assetstore.unity.com/packages/3d/polybrush-beta-111427 Asset Store] |
| Yes | | Yes | ||
| No | | No | ||
− | | | + | | (Free!) Recently acquired by Unity, will be integrated into Unity Editor in future releases but currently must be purchased as free asset. |
|- | |- | ||
− | | RAIN AI | + | | ProBuilder |
+ | | In-Editor 3D Modelling | ||
+ | | [https://assetstore.unity.com/packages/tools/modeling/probuilder-111418 Asset Store] | ||
+ | | Yes | ||
+ | | No | ||
+ | | (Free!) Recently acquired by Unity, will be integrated into Unity Editor in future releases but currently must be purchased as free asset. | ||
+ | |- | ||
+ | | ProGrids | ||
+ | | In-Editor 3D Modelling | ||
+ | | [https://assetstore.unity.com/packages/3d/progrids-111425 Asset Store] | ||
+ | | Yes | ||
+ | | No | ||
+ | | (Free!) Recently acquired by Unity, will eventually be integrated into Unity Editor but currently must be purchased as free asset. | ||
+ | |- | ||
+ | | RAIN AI (No Longer Available) | ||
| AI Solutions for NPCs | | AI Solutions for NPCs | ||
| [https://www.assetstore.unity3d.com/en/#!/content/23569 Asset Store] | | [https://www.assetstore.unity3d.com/en/#!/content/23569 Asset Store] | ||
Line 106: | Line 148: | ||
| Yes | | Yes | ||
| (Free!) Can be useful for building immersive worlds where NPCs act on their own | | (Free!) Can be useful for building immersive worlds where NPCs act on their own | ||
+ | |- | ||
+ | | RAM (River Auto Material) | ||
+ | | River/Water Solution | ||
+ | | [https://assetstore.unity.com/packages/tools/terrain/r-a-m-river-auto-material-101205 Asset Store] | ||
+ | | Yes | ||
+ | | No | ||
+ | | Gaia compatible | ||
|- | |- | ||
| Real Ivy | | Real Ivy | ||
Line 119: | Line 168: | ||
| Yes | | Yes | ||
| No | | No | ||
− | | | + | | Appears to work |
|- | |- | ||
| SpeedTree | | SpeedTree | ||
Line 133: | Line 182: | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
− | | | + | | Works but has a number of unresolved issues, see [https://forum.sine.space/threads/suimono-and-sinespace.17184/#post-18172 this thread] on the SIneSpace forum for more info. |
|- | |- | ||
| TerrainComposer 2 | | TerrainComposer 2 | ||
Line 148: | Line 197: | ||
| Yes | | Yes | ||
| Supported until Unity Director arrives in Unity 5.6, will be depreciated later (supported until 2018). Some items (e.g. Load Level) unsupported. | | Supported until Unity Director arrives in Unity 5.6, will be depreciated later (supported until 2018). Some items (e.g. Load Level) unsupported. | ||
+ | |- | ||
+ | | Vegetation Studio | ||
+ | | Tree/Vegetation Shaders | ||
+ | | [https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-103389 Asset Store] | ||
+ | | No | ||
+ | | No | ||
+ | | Approved, but support has not yet been added. | ||
+ | |- | ||
+ | | Vertex Paint | ||
+ | | Vertex Editing Tool | ||
+ | | [https://github.com/slipster216/VertexPaint Github Repository] | ||
+ | | Yes | ||
+ | | No | ||
+ | | (Free!) Appears to work | ||
|- | |- | ||
| Visualizer Studio | | Visualizer Studio | ||
Line 156: | Line 219: | ||
| Officially supported, can use built-in space equivalents as well. | | Officially supported, can use built-in space equivalents as well. | ||
|- | |- | ||
+ | | Volumetric Crystal Materials Pack | ||
+ | | Gem Shaders | ||
+ | | [https://assetstore.unity.com/packages/vfx/shaders/substances/volumetric-crystal-materials-pack-105951 Asset Store] | ||
+ | | Yes | ||
+ | | No | ||
+ | | Appears to work | ||
+ | |- | ||
| Voxeland | | Voxeland | ||
| Volumetric terrain tools | | Volumetric terrain tools |
List of 3rd party white listed extensions (such as Unity Asset Store items)
Extension Name | Summary | Link | Works? | Officially Supported? | Notes |
---|---|---|---|---|---|
AltTrees System | Terrain/Tree Placement | Asset Store | Yes | No | Requires editor pack 9.8 onwards |
Amplify Shader Editor | Node-based Shader Tools | Asset Store | Yes | No | Appears to work |
Archimatix | Procedural/Parametric Building Tools | Asset Store | Yes | No | Works - support for in-world editing of Archimatix objects is coming soon to SineSpace |
AQUAS Lite | Water System | Asset Store | Yes | Yes | Gaia compatible |
AQUAS | Water/River System | Asset Store | Yes | Yes | Gaia compatible |
CTS (Complete Terrain Shader | Terrain Shaders | Asset Store | Yes | No | Gaia compatible |
Erosion Brush | Terrain tools | Asset Store | Yes | No | Appears to work |
Fog Volume | Fog/Cloud Effects | Asset Store | Yes | Yes | Works, see this thread on the SIneSpace forum for more info. |
Gaia | Procedural terrain tools | Asset Store | Yes | No | Appears to work |
Gem Shader | Shader | Asset Store | Yes | No | Appears to work |
Landscape Auto Material | High quality terrain shaders | Asset Store | Yes | Yes | Works on Desktop class platforms only |
MapMagic World Generator | Procedural Terrain System | Asset Store | Yes | No | Make sure to uncheck infinite terrain, and pin the terrain tiles you want to appear in Space. |
MicroSplat | Terrain Shaders | Asset Store | No | No | Approved, but support has not yet been added. |
Multiple Terrain Brush | Terrain tools | Asset Store | Yes | No | Appears to work |
Noise Brush | Terrain tools | Asset Store | Yes | No | (Free!) Appears to work |
PA Particle Field | Volumetric particle fields | Asset Store | Yes | Yes | Desktop & Console platforms only |
PolyBrush | In-Editor 3D Modelling | Asset Store | Yes | No | (Free!) Recently acquired by Unity, will be integrated into Unity Editor in future releases but currently must be purchased as free asset. |
ProBuilder | In-Editor 3D Modelling | Asset Store | Yes | No | (Free!) Recently acquired by Unity, will be integrated into Unity Editor in future releases but currently must be purchased as free asset. |
ProGrids | In-Editor 3D Modelling | Asset Store | Yes | No | (Free!) Recently acquired by Unity, will eventually be integrated into Unity Editor but currently must be purchased as free asset. |
RAIN AI (No Longer Available) | AI Solutions for NPCs | Asset Store | Yes | Yes | (Free!) Can be useful for building immersive worlds where NPCs act on their own |
RAM (River Auto Material) | River/Water Solution | Asset Store | Yes | No | Gaia compatible |
Real Ivy | Procedural Ivy Tool | Asset Store | Yes | No | Appears to work |
Relief Terrain Pack | Terrain Shaders | Asset Store | Yes | No | Appears to work |
SpeedTree | Tree & Plant Modeller (external program) | Web Site | Yes | No | SpeedTree asset files work natively in Unity. |
Suimono | Interactive Water Solution | Asset Store | Yes | Yes | Works but has a number of unresolved issues, see this thread on the SIneSpace forum for more info. |
TerrainComposer 2 | Procedural terrain tools | Asset Store | Yes | No | Appears to work |
USequencer | Powerful cutscene editing | Asset Store | Yes | Yes | Supported until Unity Director arrives in Unity 5.6, will be depreciated later (supported until 2018). Some items (e.g. Load Level) unsupported. |
Vegetation Studio | Tree/Vegetation Shaders | Asset Store | No | No | Approved, but support has not yet been added. |
Vertex Paint | Vertex Editing Tool | Github Repository | Yes | No | (Free!) Appears to work |
Visualizer Studio | Audio visualisation | Asset Store | Yes | Yes | Officially supported, can use built-in space equivalents as well. |
Volumetric Crystal Materials Pack | Gem Shaders | Asset Store | Yes | No | Appears to work |
Voxeland | Volumetric terrain tools | Asset Store | Yes | No | Works for non-infinite terrains. Make sure to use 'Save data to .asset' before uploading. |
World Machine | Procedural terrain tools (external program) | Web Site | Yes | No | Appears to work |
If you want a package to be officially supported, we will judge it on the following criteria.
If you want a package supported - please let us know with a link for it, and what your use case is and we'll look into adding official support.