wiki.sine.space | sinespace

Difference between revisions of "Scripting/SVector"

From wiki.sine.space
Jump to: navigation, search
(Replaced content with "This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/svector")
 
Line 1: Line 1:
The SVector struct contains a simple 3D vector of X, Y and Z floats
+
This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/svector
 
+
==Fields==
+
{{ScriptFunction|float|X|{ get; set; }|X axis (red axis)|5=
+
local obj = Space.Host.ExecutingObject;<br>
+
local originalPos = obj.LocalPosition;<br>
+
obj.SubscribeToEvents();<br><br>
+
local onStartMethod = function()<br>
+
&nbsp;&nbsp;Space.Log(originalPos.'''x''');<br>
+
&nbsp;&nbsp;''-- prints the X axis position of this object as a float''<br><br>
+
&nbsp;&nbsp;originalPos.'''x''' = 100.0;<br>
+
&nbsp;&nbsp;''-- assigns 100.0 value to the X axis position of this object''<br><br>
+
&nbsp;&nbsp;obj.LocalPosition = originalPos;<br>
+
&nbsp;&nbsp;''-- sets the the new position''<br>
+
end<br><br>
+
obj.OnStart(onStartMethod);}}
+
 
+
{{ScriptFunction|float|Y|{ get; set; }|Y axis (green axis)|5=
+
local obj = Space.Host.ExecutingObject;<br>
+
local originalPos = obj.LocalPosition;<br>
+
obj.SubscribeToEvents();<br><br>
+
local onStartMethod = function()<br>
+
&nbsp;&nbsp;Space.Log(originalPos.'''y''');<br>
+
&nbsp;&nbsp;''-- prints the Y axis position of this object as a float''<br><br>
+
&nbsp;&nbsp;originalPos.'''y''' = 100.0;<br>
+
&nbsp;&nbsp;''-- assigns 100.0 value to the Y axis position of this object''<br><br>
+
&nbsp;&nbsp;obj.LocalPosition = originalPos;<br>
+
&nbsp;&nbsp;''-- sets the the new position''<br>
+
end<br><br>
+
obj.OnStart(onStartMethod);}}
+
 
+
{{ScriptFunction|float|Z|{ get; set; }|Z axis (blue axis)|5=
+
local obj = Space.Host.ExecutingObject;<br>
+
local originalPos = obj.LocalPosition;<br>
+
obj.SubscribeToEvents();<br><br>
+
local onStartMethod = function()<br>
+
&nbsp;&nbsp;Space.Log(originalPos.'''z''');<br>
+
&nbsp;&nbsp;''-- prints the Z axis position of this object as a float''<br><br>
+
&nbsp;&nbsp;originalPos.'''z''' = 100.0;<br>
+
&nbsp;&nbsp;''-- assigns 100.0 value to the Z axis position of this object''<br><br>
+
&nbsp;&nbsp;obj.LocalPosition = originalPos;<br>
+
&nbsp;&nbsp;''-- sets the the new position''<br>
+
end<br><br>
+
obj.OnStart(onStartMethod);}}
+
 
+
==Constructors==
+
{{ScriptFunction|SVector|__new|(float x, float y, float z)|Initialises vector from three floats|5= local newVector = '''Vector.New'''(0, 1, 0);<br>''-- creates a new vector with value [0, 1, 0]''}}
+
 
+
==Members==
+
Note: Add/Scale/Divide are also implemented as operators (e.g. A + B, A += B)
+
 
+
{{ScriptFunction|SVector|Add|(SVector other);|Adds another vector to this, and returns the result|5=
+
local vector = Vector.New(0, 10, 0);<br>
+
local vectorOther = Vector.New(40, 50, 6);<br>
+
Space.Log(vector.'''Add'''(vectorOther));<br>
+
''-- prints [40, 60, 6]''<br><br>
+
Space.Log(vector '''+''' vectorOther);<br>
+
''-- prints [40, 60, 6]''}}
+
 
+
{{ScriptFunction|SVector|Add|(float other);|Adds a float to each axis of this, and returns the result|5=
+
local vectorB = Vector.New(0, 10, 0);<br>
+
Space.Log(vectorB.'''Add'''(5));<br>
+
''-- prints [5, 15, 5]''}}
+
 
+
{{ScriptFunction|SVector|Scale|(SVector other);|Multiplies another vector to this, and returns the result|5=
+
local vector = Vector.New(0, 10, 0);<br>
+
local vectorOther = Vector.New(2, 5, 4);<br>
+
Space.Log(vector.'''Scale'''(vectorOther));<br>
+
''-- prints [0, 50, 0]''<br><br>
+
Space.Log(vector '''*''' vectorOther);<br>
+
''-- prints [0, 50, 0]''}}
+
 
+
{{ScriptFunction|SVector|Scale|(float other);|Multiplies a float to each axis of this, and returns the result|5=
+
local vector = Vector.New(0, 10, 0);<br>
+
Space.Log(vector.'''Scale'''(5));<br>
+
''-- prints [0, 50, 0]''<br><br>
+
Space.Log(vector '''*''' 5);<br>
+
''-- prints [0, 50, 0]''}}
+
 
+
{{ScriptFunction|SVector|Divide|(SVector other);|Divides another vector to this, and returns the result|5=
+
local vector = Vector.New(10, 10, 10);<br>
+
local vectorOther = Vector.New(2, 2, 2);<br>
+
Space.Log(vector.'''Divide'''(vectorOther));<br>
+
''-- prints [5, 5, 5]''<br><br>
+
Space.Log(vector '''/''' vectorOther);<br>
+
''-- prints [5, 5, 5]''}}
+
 
+
{{ScriptFunction|SVector|Divide|(float other);|Divides a float to each axis of this, and returns the result|5=
+
local vector = Vector.New(10, 10, 10);<br>
+
Space.Log(vector.'''Divide'''(2));<br>
+
''-- prints [5, 5, 5]''<br><br>
+
Space.Log(vector '''/''' 2);<br>
+
''-- prints [5, 5, 5]''}}
+
 
+
{{ScriptFunction|float|Magnitude|{ get ; }|Returns the magnitude of this vector|5=local vector = Vector.New(1.0, 5.0, 0.0);<br>Space.Log('''vector.Magnitude''');<br>''-- prints 5.0990195274353''}}
+
 
+
{{ScriptFunction|SVector|Normalised|{ get ; }|Returns the normalised version of this vector|5=local vector = Vector.New(0.0, 10.0, 0.0);<br>Space.Log('''vector.Normalised''');<br>''-- prints [0, 1, 0]''}}
+
 
+
{{ScriptFunction|float|Distance|(SVector other);|Returns the distance between this vector and other in meters|5=
+
local vector = Vector.New(3, 3, 3.5);<br>local vectorOther = Vector.New(2, 2, 2);<br>Space.Log('''vector.Distance'''(vectorOther));<br>''-- prints 2.06155276298523''|6=<pre>--the below script will change the objects color to green if you are near the object
+
--and change color to red if you are far from the object
+
 
+
thisGameObject = Space.Host.ExecutingObject
+
 
+
function OnUpdate()
+
  positionAvatar = Space.Scene.PlayerAvatar.GameObject.WorldPosition
+
  positionObject = thisGameObject.WorldPosition
+
 
+
    if positionAvatar.Distance(positionObject) < 5 then
+
        thisGameObject.Renderer.Material.SetColor("_Color",0,1,0,1)
+
      else
+
        thisGameObject.Renderer.Material.SetColor("_Color",1,0,0,1)
+
      end
+
 
+
end 
+
 
+
thisGameObject.OnUpdate(OnUpdate)</pre>}}
+
 
+
{{ScriptFunction|float|SquareDistance|(SVector other);|Returns the square of the distance between this vector and other in meters, considerably faster than distance()|5=
+
local vector = Vector.New(3, 3, 3.5);<br>local vectorOther = Vector.New(2, 2, 2);<br>Space.Log('''vector.SquareDistance'''(vectorOther));<br>''-- prints 4.25''|6=<pre>--the below script will change the objects color to green if you are near the object
+
--and change color to red if you are far from the object
+
 
+
thisGameObject = Space.Host.ExecutingObject
+
 
+
function OnUpdate()
+
  positionAvatar = Space.Scene.PlayerAvatar.GameObject.WorldPosition
+
  positionObject = thisGameObject.WorldPosition
+
 
+
    if positionAvatar.SquareDistance(positionObject) < 25 then
+
        thisGameObject.Renderer.Material.SetColor("_Color",0,1,0,1)
+
      else
+
        thisGameObject.Renderer.Material.SetColor("_Color",1,0,0,1)
+
      end
+
 
+
end 
+
 
+
thisGameObject.OnUpdate(OnUpdate)</pre>}}
+
 
+
{{ScriptFunction|bool|InRange|(SVector other, float range);|Returns if other is within range meters of this vector, inclusive|5=
+
local vector = Vector.New(370, 30, 0);<br>
+
local vectorOther = Vector.New(372, 30, 0);<br>
+
Space.Log(vector.'''InRange'''(vectorOther, 2.0));<br>
+
''-- prints True''<br><br>
+
local vector2 = Vector.New(80, 30, 20);<br>
+
local vectorOther2 = Vector.New(1, 15, 25);<br>
+
Space.Log(vector2.'''InRange'''(vectorOther2, 1.0));<br>
+
''-- prints False''|6=
+
<pre>--the below script will change the objects color to green if you are near the object
+
--and change color to red if you are far from the object
+
--(example: motion sensor lights)
+
 
+
thisGameObject = Space.Host.ExecutingObject
+
 
+
function OnUpdate()
+
  positionAvatar = Space.Scene.PlayerAvatar.GameObject.WorldPosition
+
  positionObject = thisGameObject.WorldPosition
+
 
+
    if positionAvatar.InRange(positionObject, 5.0) then
+
        thisGameObject.Renderer.Material.SetColor("_Color",0,1,0,1)
+
      else
+
        thisGameObject.Renderer.Material.SetColor("_Color",1,0,0,1)
+
      end
+
 
+
end 
+
 
+
thisGameObject.SubscribeToEvents()
+
thisGameObject.OnUpdate(OnUpdate)</pre>}}
+
 
+
{{ScriptFunction|SVector|Cross|(SVector other);|Returns the cross product of this vector and other|5=local vector = Vector.New(0, 1, 0);<br>local vectorOther = Vector.New(1, 0, 0);<br>Space.Log(vector.'''Cross'''(vectorOther));<br>
+
''-- prints [0, 0, -1]''}}
+
 
+
{{ScriptFunction|SVector|Lerp|(SVector other, float t);|Linear interpolates between this and other based on factor t (0..1)|5=
+
''-- Lua Translation of Unity C# Documentation''<br><br>
+
''--[["StartMarker" and "EndMaker" are game objects set up as endpoints.''<br>
+
''These objects are attached to the script in the Object Reference section.''<br>
+
''The name fields in that section should match these names for the example. --]]''<br>
+
local startMarker = Space.Host.GetReference("StartMarker");<br>
+
local endMarker = Space.Host.GetReference("EndMarker");<br>
+
local ball = Space.Host.ExecutingObject;<br>
+
local speed = 1.0;<br>
+
local startTime;<br>
+
local journeyLength;<br>
+
ball.SubscribeToEvents();<br><br>
+
local onStartMethod = function()<br>
+
&nbsp;&nbsp;startTime = Space.Time;<br>
+
&nbsp;&nbsp;journeyLength = startMarker.LocalPosition.Distance(endMarker.LocalPosition);<br>
+
end<br><br>
+
''-- This ball object will move from the start endpoint object to the end endpoint.''<br>
+
local moveBall = function()<br>
+
&nbsp;&nbsp;local distCovered = (Space.Time - startTime) * speed;<br>
+
&nbsp;&nbsp;local fracJourney = distCovered / journeyLength;<br>
+
&nbsp;&nbsp;ball.LocalPosition = startMarker.LocalPosition.'''Lerp'''(endMarker.LocalPosition, fracJourney);<br>
+
end<br><br>
+
ball.OnStart(onStartMethod);<br>
+
ball.OnUpdate(moveBall);
+
}}
+
 
+
{{ScriptFunction|SVector|Slerp|(SVector other, float t);|Spherically linear interpolates between this and other based on factor t (0..1)|5=
+
''-- Lua Translation of Unity C# Documentation''<br><br>
+
''--[["Sunrise" and "Sunset" are game objects set up as endpoints.''<br>
+
''These objects are attached to the script in the Object Reference section.''<br>
+
''The name fields in that section should match these names for the example. --]]''<br>
+
local sunrise = Space.Host.GetReference("Sunrise");<br>
+
local sunset = Space.Host.GetReference("Sunset");<br><br>
+
local ball = Space.Host.ExecutingObject;<br>
+
local startTime;<br>
+
local journeyTime = 1.0;<br>
+
ball.SubscribeToEvents();<br><br>
+
local onStartMethod = function()<br>
+
&nbsp;&nbsp;startTime = Space.Time;<br>
+
end<br><br>
+
''-- This ball object will move from the start endpoint object to the end endpoint.''<br>
+
local moveBall = function()<br>
+
&nbsp;&nbsp;local center = (sunrise.LocalPosition + sunset.LocalPosition) * 0.5;<br>
+
&nbsp;&nbsp;center = center - Vector.Up;<br>
+
&nbsp;&nbsp;local riseRelCenter = sunrise.LocalPosition - center;<br>
+
&nbsp;&nbsp;local setRelCenter = sunset.LocalPosition - center;<br>
+
&nbsp;&nbsp;local fracComplete = (Space.Time - startTime) / journeyTime;<br><br>
+
&nbsp;&nbsp;ball.LocalPosition = riseRelCenter.'''Slerp'''(setRelCenter, fracComplete);<br>
+
&nbsp;&nbsp;ball.LocalPosition = ball.LocalPosition + center;<br>
+
end<br><br>
+
ball.OnStart(onStartMethod);<br>
+
ball.OnUpdate(moveBall);}}
+
 
+
{{ScriptFunction|SVector|MoveTowards|(SVector other, float maxDistance);|Moves this vector closer to other by a maximum of maxDistance units|5=
+
''-- Lua Translation of Unity C# Documentation''<br><br>
+
''--[["Target" is a game object set up as a target position.''<br>
+
''This object is attached to the script in the Object Reference section.''<br>
+
''The name field in that section should match this name for the example. --]]''<br>
+
local target = Space.Host.GetReference("Target");<br><br>
+
local ball = Space.Host.ExecutingObject;<br>
+
local speed = 1.0;<br>
+
ball.SubscribeToEvents();<br><br>
+
local onStartMethod = function()<br>
+
&nbsp;&nbsp;startTime = Space.Time;<br>
+
end<br><br>
+
''-- This ball object will move towards the target. Negative values for''<br>
+
''-- the maxDistance parameter will push the ball away from the target.''<br>
+
local moveBall = function()<br>
+
&nbsp;&nbsp;local step = speed * Space.DeltaTime;<br>
+
&nbsp;&nbsp;ball.LocalPosition = ball.LocalPosition.'''MoveTowards'''(target.LocalPosition, step);<br>
+
end<br><br>
+
ball.OnStart(onStartMethod);<br>
+
ball.OnUpdate(moveBall);<br><br>
+
''-- NOTE: If you use MoveTowards, the movement will not overshoot the target.''}}
+
 
+
{{ScriptFunction|float|Dot|(SVector other);|Returns the dot product between this and other (note - normalise your vectors first!|5=
+
local vectorA = Vector.New(0, 1, 0);<br>
+
local vectorOtherA = Vector.New(1, 0, 0);<br>
+
Space.Log(vectorA.'''Dot'''(vectorOtherA));<br>
+
''-- prints 0''<br><br>
+
local vectorB = Vector.New(0, 1, 0);<br>
+
local vectorOtherB = Vector.New(0, 1, 0);<br>
+
Space.Log(vectorB.'''Dot'''(vectorOtherB));<br>
+
''-- prints 1''<br><br>
+
local vectorC = Vector.New(0, 1, 0);<br>
+
local vectorOtherC = Vector.New(0, -1, 0);<br>
+
Space.Log(vectorC.'''Dot'''(vectorOtherC));<br>
+
''-- prints -1''}}
+
 
+
==Static Members==
+
{{ScriptFunction|SVector|Up|{ get; }|Equivalent of new SVector(0,1,0)|5=Space.Log('''Vector.Up''');<br>''-- prints [0, 1, 0]''|6=<pre>--this script will make clicking this object move 2 units up on the world Y axis
+
thisObject = Space.Host.ExecutingObject
+
 
+
OnClick = function()
+
 
+
  thisObject.WorldPosition = thisObject.WorldPosition + (Vector.Up * 2)
+
 
+
end
+
 
+
 
+
thisObject.AddClickable()
+
thisObject.Clickable.OnClick(OnClick)</pre>}}
+
 
+
{{ScriptFunction|SVector|Down|{ get; }|Equivalent of new SVector(0,-1,0)|5=Space.Log('''Vector.Down''');<br>''-- prints [0, -1, 0]''|6=<pre>--this script will make clicking this object move 2 units down on the world Y axis
+
thisObject = Space.Host.ExecutingObject
+
 
+
OnClick = function()
+
 
+
  thisObject.WorldPosition = thisObject.WorldPosition + (Vector.Down * 2)
+
 
+
end
+
 
+
 
+
thisObject.AddClickable()
+
thisObject.Clickable.OnClick(OnClick)</pre>}}
+
 
+
{{ScriptFunction|SVector|Left|{ get; }|Equivalent of new SVector(-1,0,0)|5=Space.Log('''Vector.Left''');<br>''-- prints [-1, 0, 0]''|6=<pre>--this script will make clicking this object move 2 units left on the world X axis
+
thisObject = Space.Host.ExecutingObject
+
 
+
OnClick = function()
+
 
+
  thisObject.WorldPosition = thisObject.WorldPosition + (Vector.Left * 2)
+
 
+
end
+
 
+
 
+
thisObject.AddClickable()
+
thisObject.Clickable.OnClick(OnClick)</pre>}}
+
 
+
{{ScriptFunction|SVector|Right|{ get; }|Equivalent of new SVector(1,0,0)|5=Space.Log('''Vector.Right''');<br>''-- prints [1, 0, 0]''|6=<pre>--this script will make clicking this object move 2 units right on the world X axis
+
thisObject = Space.Host.ExecutingObject
+
 
+
OnClick = function()
+
 
+
  thisObject.WorldPosition = thisObject.WorldPosition + (Vector.Right * 2)
+
 
+
end
+
 
+
 
+
thisObject.AddClickable()
+
thisObject.Clickable.OnClick(OnClick)</pre>}}
+
 
+
{{ScriptFunction|SVector|Forward|{ get; }|Equivalent of new SVector(0,0,1)|5=Space.Log('''Vector.Forward''');<br>''-- prints [0, 0, 1'']|6=<pre>--this script will make clicking this object move 2 units Forward on the world Z axis
+
thisObject = Space.Host.ExecutingObject
+
 
+
OnClick = function()
+
 
+
  thisObject.WorldPosition = thisObject.WorldPosition + (Vector.Forward * 2)
+
 
+
end
+
 
+
 
+
thisObject.AddClickable()
+
thisObject.Clickable.OnClick(OnClick)</pre>}}
+
 
+
{{ScriptFunction|SVector|Back|{ get; }|Equivalent of new SVector(0,0,-1)|5=Space.Log('''Vector.Back''');<br>''-- prints [0, 0, -1'']|6=<pre>--this script will make clicking this object move 2 units Back on the world Z axis
+
thisObject = Space.Host.ExecutingObject
+
 
+
OnClick = function()
+
 
+
  thisObject.WorldPosition = thisObject.WorldPosition + (Vector.Back * 2)
+
 
+
end
+
 
+
 
+
thisObject.AddClickable()
+
thisObject.Clickable.OnClick(OnClick)</pre>}}
+
 
+
{{ScriptFunction|SVector|Zero|{ get; }|Equivalent of new SVector(0,0,0)|5=Space.Log('''Vector.Zero''');<br>''-- prints [0, 0, 0]''|6=<pre>--clicking this object move it to the center of the region <0,0,0>
+
thisObject = Space.Host.ExecutingObject
+
 
+
OnClick = function()
+
 
+
  thisObject.WorldPosition = Vector.Zero
+
 
+
end
+
 
+
 
+
thisObject.AddClickable()
+
thisObject.Clickable.OnClick(OnClick)</pre>}}
+
 
+
{{ScriptFunction|SVector|One|{ get; }|Equivalent of new SVector(1,1,1)|5=Space.Log('''Vector.One''');<br>''-- prints [1, 1, 1]''|6=<pre>--clicking this object move it to the <1,1,1> coordinates of the region.
+
thisObject = Space.Host.ExecutingObject
+
 
+
OnClick = function()
+
 
+
  thisObject.WorldPosition = Vector.One
+
 
+
end
+
 
+
 
+
thisObject.AddClickable()
+
thisObject.Clickable.OnClick(OnClick)</pre>}}
+
 
+
{{ScriptFunction|SVector|MinValue|{ get; }|Contains the largest possible negative vector|5=Space.Log('''Vector.MinValue''');<br>''-- prints [-3.402823E+38, -3.402823E+38, -3.402823E+38]''|6=<pre></pre>}}
+
 
+
{{ScriptFunction|SVector|MaxValue|{ get; }|Contains the largest possible vector|5=Space.Log('''Vector.MaxValue''');<br>
+
''-- prints [3.402823E+38, 3.402823E+38, 3.402823E+38]''6=<pre></pre>}}
+
 
+
{{Scripting Navbox}}
+

Latest revision as of 08:09, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/svector