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The SUIText class provides tools to work with the SUIText component, which is a component responsible for displaying text
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/suitext
 
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==Properties==
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{{ScriptFunction|bool|AlignByGeometry|{get;set;}|Use the range of glyph geometry to perform horizontal alignment. |5=
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}}
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{{ScriptFunction|SColor|Color|{get;set;}|Base color of the Graphic.|5=
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--This script dynamically changes the text's color of a GameObject with UIText component.
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--For example in a text sign over your shop that you want to make more visually stand out
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--or perhaps text decoration during a celebration or a text element in your User Interface or HUD.
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thisObject = Space.Host.ExecutingObject
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" --get a reference to our object"
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thisObjectText = thisObject.UIText
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--get a reference to the SUIText component in our object
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colors = {Color.Red, Color.Black, Color.White, Color.Blue, Color.Green, Color.Yellow}
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--here we are holding 6 predefined colors in a Lua Table which we will go through
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function ColorChanger()
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    while true do
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    --infinite loop
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        for i=1,#colors do
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        --For Loop to cycle through all the table items
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        thisObjectText.color = colors[i]
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        --this will set the color based on which item in the table we are now at
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        coroutine.yield(0.1)
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        --this will pause for a tenth of a second before we change to the next color
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        end
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    end
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end
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thisObjectText.color = Color.Red
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--this is how to set text color using one of the predefined colors in the SColor class.
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thisObjectText.color = Color.New(0,0,0,1)
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--this sets our text color to Black (RGB 000) but also Alpha to 1 (meaning fully opaque, not transparent)
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colorOfThisObject = thisObjectText.color
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thisObjectText.color = colorOfThisObject
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--The color property also allows you to "get" it, not only "set" it, meaning you can get
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--your text's current color and save it. In this case, the color of your text wouldn't change.
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--The last 4 lines of code above are not important to this color changing script, it's just extra information for you.
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Space.Host.StartCoroutine(ColorChanger)
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--this coroutine will now call our ColorChanger() function which is infinitely changing our text colors between a select range.
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}}
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{{ScriptFunction|bool|Enabled|{get;set;}|Enabled Behaviours are Updated, disabled Behaviours are not.
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|5=
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}}
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{{ScriptFunction|float|FlexibleHeight|{get;}|Called by the layout system.
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|5=
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}}
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{{ScriptFunction|float|FlexibleWidth|{get;}|Called by the layout system.
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|5=
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}}
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{{ScriptFunction|int|FontSize|{get;set;}|The size that the Font should render at.
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|5=
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}}
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{{ScriptFunction|int|LayoutPriority|{get;}|Called by the layout system.
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|5=
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}}
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{{ScriptFunction|float|LineSpacing|{get;set;}|Line spacing, specified as a factor of font line height. A value of 1 will produce normal line spacing.
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|5=
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}}
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{{ScriptFunction|float|MinHeight|{get;}|Called by the layout system.
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|5=
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}}
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{{ScriptFunction|float|MinWidth|{get;}|Called by the layout system.
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|5=
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}}
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{{ScriptFunction|float|PixelsPerUnit|{get;}|Provides information about how fonts are scale to the screen. |5=
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}}
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{{ScriptFunction|float|PreferredHeight|{get;}|Called by the layout system.
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|5=
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}}
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{{ScriptFunction|float|PreferredWidth|{get;}|Called by the layout system.
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|5=
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}}
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{{ScriptFunction|bool|ResizeTextForBestFit|{get;set;}|Should the text be allowed to auto resized.
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|5=
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}}
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{{ScriptFunction|int|ResizeTextMaxSize|{get;set;}|The maximum size the text is allowed to be. 1 = infinitly large.
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|5=
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}}
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{{ScriptFunction|int|ResizeTextMinSize|{get;set;}|The minimum size the text is allowed to be.
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|5=
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}}
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{{ScriptFunction|bool|SupportRichText|{get;set;}|Whether this Text will support rich text.
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|5=
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}}
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{{ScriptFunction|string|Text|{get;set;}|The string value this Text displays.
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|5=
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}}
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Latest revision as of 06:46, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/suitext