wiki.sine.space | sinespace

Difference between revisions of "Scripting/SUIRaycastResult"

From wiki.sine.space
Jump to: navigation, search
(Replaced content with "This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/suiraycastresult")
 
Line 1: Line 1:
=Methods=
+
This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/suiraycastresult
{{ScriptFunction|void|Clear|();|Reset all the parameters of this RaycastResult||5=<pre>Result = Space.UI.Raycast()
+
Result.Clear()</pre>|6=<pre></pre>}}
+
 
+
{{ScriptFunction|string|ToString|();|Converts all the properties of this UIRaycastResult into a string||5=<pre>Result = Space.UI.Raycast().ToString()</pre>|6=<pre>--This script will update a UIText element with the result of a UIRaycast whenever...
+
--the player clicks on a Sinespace UI element
+
thisObject = Space.Host.ExecutingObject
+
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
+
 
+
 
+
 
+
OnUpdate = function()
+
 
+
  if Space.Input.GetMouseDown(0) == true then
+
  result = Space.UI.Raycast()
+
    if result.IsValid then
+
      uiText = result.ToString()
+
    end
+
  end
+
end
+
 
+
 
+
thisObject.OnUpdate(OnUpdate)</pre>}}
+
 
+
 
+
=Properties=
+
 
+
{{ScriptFunction|float|Distance|{ get; }|Returns the distance of the Raycast result|5=<pre>Result = Distance = Space.UI.Raycast().Distance</pre>|6=<pre>--This script will update a UIText element with the Distance of the UIRaycast whenever
+
--the player clicks on a Sinespace UI element
+
thisObject = Space.Host.ExecutingObject
+
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
+
 
+
 
+
OnUpdate = function()
+
  if Space.Input.GetMouseDown(0) == true then
+
  result = Space.UI.Raycast()
+
    if result.IsValid then
+
      uiText = result.Distance
+
    end
+
  end
+
end
+
 
+
thisObject.OnUpdate(OnUpdate)</pre>}}
+
 
+
{{ScriptFunction|float|Index|{ get;}|Returns the Index of the Raycast result|5=<pre>Index= Space.UI.Raycast().Index</pre>|6=<pre>--This script will update a UIText element with the Index of the UIRaycast whenever
+
--the player clicks on a Sinespace UI element
+
thisObject = Space.Host.ExecutingObject
+
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
+
 
+
 
+
OnUpdate = function()
+
  if Space.Input.GetMouseDown(0) == true then
+
  result = Space.UI.Raycast()
+
    if result.IsValid then
+
      uiText = result.Index
+
    end
+
  end
+
end
+
 
+
thisObject.OnUpdate(OnUpdate)
+
</pre>}}
+
 
+
{{ScriptFunction|int|Depth|{ get; }|Returns the Depth of the Raycast result|5=<pre>Depth= Space.UI.Raycast().Depth</pre>|6=<pre>--This script will update a UIText element with the Depth of the UIRaycast whenever
+
--the player clicks on a Sinespace UI element
+
thisObject = Space.Host.ExecutingObject
+
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
+
 
+
 
+
OnUpdate = function()
+
  if Space.Input.GetMouseDown(0) == true then
+
  result = Space.UI.Raycast()
+
    if result.IsValid then
+
      uiText = result.Depth
+
    end
+
  end
+
end
+
 
+
thisObject.OnUpdate(OnUpdate)</pre>}}
+
 
+
{{ScriptFunction|int|SortingLayer|{ get; }|Returns the Sorting Layer of the Raycast result|5=<pre>SortingLayer= Space.UI.Raycast().SortingLayer</pre>|6=<pre>--This script will update a UIText element with the Sorting Layer of the UIRaycast whenever
+
--the player clicks on a Sinespace UI element
+
thisObject = Space.Host.ExecutingObject
+
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
+
 
+
 
+
OnUpdate = function()
+
  if Space.Input.GetMouseDown(0) == true then
+
  result = Space.UI.Raycast()
+
    if result.IsValid then
+
      uiText = result.SortingLayer
+
    end
+
  end
+
end
+
 
+
thisObject.OnUpdate(OnUpdate)</pre>}}
+
 
+
{{ScriptFunction|int|SortingOrder|{ get; }|Returns the Sorting Order of the Raycast result|5=<pre>SortingOrder= Space.UI.Raycast().SortingOrder</pre>|6=<pre>--This script will update a UIText element with the Sorting Order of the UIRaycast whenever
+
--the player clicks on a Sinespace UI element
+
thisObject = Space.Host.ExecutingObject
+
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
+
 
+
 
+
OnUpdate = function()
+
  if Space.Input.GetMouseDown(0) == true then
+
  result = Space.UI.Raycast()
+
    if result.IsValid then
+
      uiText = result.SortingOrder
+
    end
+
  end
+
end
+
 
+
thisObject.OnUpdate(OnUpdate)</pre>}}
+
 
+
{{ScriptFunction|SVector|WorldPosition|{ get;}|Returns the World Position vector of the Raycast result|5=<pre>WorldPosition= Space.UI.Raycast().WorldPosition</pre>|6=<pre>--This script will update a UIText element with the World Position of the UIRaycast whenever
+
--the player clicks on a Sinespace UI element
+
thisObject = Space.Host.ExecutingObject
+
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
+
 
+
 
+
OnUpdate = function()
+
  if Space.Input.GetMouseDown(0) == true then
+
  result = Space.UI.Raycast()
+
    if result.IsValid then
+
      uiText = result.WorldPosition
+
    end
+
  end
+
end
+
 
+
thisObject.OnUpdate(OnUpdate)</pre>}}
+
 
+
{{ScriptFunction|SVector|WorldNormal|{ get; }|Returns the World Normal vector of the Raycast result|5=<pre>WorldNormal= Space.UI.Raycast().WorldNormal</pre>|6=<pre>--This script will update a UIText element with the World Normal of the UIRaycast whenever
+
--the player clicks on a Sinespace UI element
+
thisObject = Space.Host.ExecutingObject
+
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
+
 
+
 
+
OnUpdate = function()
+
  if Space.Input.GetMouseDown(0) == true then
+
  result = Space.UI.Raycast()
+
    if result.IsValid then
+
      uiText = result.WorldNormal
+
    end
+
  end
+
end
+
 
+
thisObject.OnUpdate(OnUpdate)</pre>}}
+
 
+
{{ScriptFunction|SVector|ScreenPosition|{ get; }|Returns the Screen Position vector of the Raycast result|5=<pre>ScreenPosition= Space.UI.Raycast().ScreenPosition</pre>|6=<pre>--This script will update a UIText element with the Screen Position of the UIRaycast whenever
+
--the player clicks on a Sinespace UI element
+
thisObject = Space.Host.ExecutingObject
+
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
+
 
+
 
+
OnUpdate = function()
+
  if Space.Input.GetMouseDown(0) == true then
+
  result = Space.UI.Raycast()
+
    if result.IsValid then
+
      uiText = result.ScreenPosition
+
    end
+
  end
+
end
+
 
+
thisObject.OnUpdate(OnUpdate)</pre>}}
+
 
+
{{ScriptFunction|SGameObject|GameObject|{ get; }|Returns a reference to the GameObject of the Raycast result|5=<pre>GameObject= Space.UI.Raycast().GameObject</pre>|6=<pre>--This script will update a UIText element with the name of the UIRaycast
+
--by accesing it's GameObject whenever the player clicks on a Sinespace UI element
+
thisObject = Space.Host.ExecutingObject
+
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
+
 
+
 
+
OnUpdate = function()
+
  if Space.Input.GetMouseDown(0) == true then
+
  result = Space.UI.Raycast()
+
    if result.IsValid then
+
      uiText = result.GameObject.Name
+
    end
+
  end
+
end
+
 
+
thisObject.OnUpdate(OnUpdate)</pre>}}
+
 
+
{{ScriptFunction|bool|IsValid|{ get; }|Returns whether the Raycast hit a valid UI Raycast target. This will be true if the Raycast hits an element on Sinespace's UI|5=<pre>IsValid= Space.UI.Raycast().IsValid</pre>|6=<pre>--This script will check if Raycast result is valid
+
--and update a UIText element with the result of a UIRaycast whenever
+
--the player clicks on a Sinespace UI element
+
thisObject = Space.Host.ExecutingObject
+
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
+
 
+
 
+
 
+
OnUpdate = function()
+
 
+
  if Space.Input.GetMouseDown(0) == true then
+
  result = Space.UI.Raycast()
+
    if result.IsValid then
+
      uiText = result.ToString()
+
    end
+
  end
+
end
+
 
+
 
+
thisObject.OnUpdate(OnUpdate)</pre>}}
+
 
+
{{Scripting Navbox}}
+

Latest revision as of 08:07, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/suiraycastresult